Train-of-Thought/Assets/Scripts/hasHP.cs
Gerard Gascón 862afc9b7a init
2025-04-24 16:56:52 +02:00

21 lines
417 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class hasHP: MonoBehaviour
{
public float MaxHP;
public float curHP;
private void Start() {
curHP = MaxHP;
}
public void damage(float d) {
curHP -= d;
if (curHP <= 0) {
Debug.Log(curHP);
this.die();
}
}
public abstract void die();
}