Train-of-Thought/Assets/Scripts/Missile.cs
Gerard Gascón 862afc9b7a init
2025-04-24 16:56:52 +02:00

53 lines
2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Missile : MonoBehaviour
{
Transform player;
public float RotateSpeed, speed;
// Start is called before the first frame update
void Start()
{
player = GameObject.FindGameObjectWithTag("Player").transform;
}
// Update is called once per frame
void Update()
{
float AngleRad = Mathf.Atan2(player.position.y - transform.position.y, player.position.x - transform.position.x);
float AngleDeg = (180 / Mathf.PI) * AngleRad;
/*if (AngleDeg > transform.rotation.z)
AngleDeg -= 360;
float DistanceNegative = transform.rotation.z - AngleDeg;
if (AngleDeg > transform.rotation.z)
AngleDeg += 360;
if (AngleDeg < transform.rotation.z)
AngleDeg += 360;
float DistancePositive = AngleDeg - transform.rotation.z;
float distance = 0;
if (Mathf.Abs(DistancePositive) > Mathf.Abs(DistanceNegative))
distance = DistanceNegative;
else distance = DistancePositive;
float rotatespeedclone;
if (distance < RotateSpeed)
rotatespeedclone = distance;
else
rotatespeedclone = RotateSpeed;
transform.Rotate(Vector3.forward * (DistancePositive > DistanceNegative ? -1 : 1) * rotatespeedclone * Time.deltaTime);
*/
transform.rotation = Quaternion.RotateTowards(transform.rotation, Quaternion.Euler(0, 0, AngleDeg), RotateSpeed * Time.deltaTime);
transform.Translate(Vector3.right * speed * Time.deltaTime, Space.Self);
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.transform.tag == "Player")
{
collision.transform.GetComponent<PlayerStats>().Die();
}else if (collision.transform.tag == "Boss")
{
collision.transform.GetComponent<Boss>().Health -= 1;
}
Destroy(gameObject);
}
}