25 lines
641 B
C#
25 lines
641 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FollowObject : MonoBehaviour
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{
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public Transform follow;
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public Vector2 xPosLimit;
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public float smoothiness;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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Vector3 pos = transform.position;
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pos -= (transform.position - follow.position) * smoothiness * Time.deltaTime;
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pos.x = Mathf.Clamp(pos.x, xPosLimit.x, xPosLimit.y);
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pos.z = transform.position.z;
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transform.position = pos;
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}
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}
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