33 lines
874 B
C#
33 lines
874 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Checkpoint : MonoBehaviour
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{
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Animator anim;
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bool active;
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// Start is called before the first frame update
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void Start()
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{
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anim = GetComponent<Animator>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.tag == "Player" && !active)
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{
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AudioManager.instance.Play("Checkpoint");
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anim.SetBool("Active", true);
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Debug.Log("Checkpoint at X" + transform.position.x + " Y" + transform.position.y);
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collision.GetComponent<PlayerStats>().checkpoint = transform.position;
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collision.GetComponent<PlayerStats>().checkpoint.y += 1;
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active = true;
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}
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}
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}
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