Train-of-Thought/Assets/Scripts/PlayerKill.cs
Gerard Gascón 862afc9b7a init
2025-04-24 16:56:52 +02:00

29 lines
601 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerKill : MonoBehaviour{
public GameObject player;
// Start is called before the first frame update
void Start(){
}
// Update is called once per frame
void Update(){
}
public void Die(){
StartCoroutine(Respawn());
FindObjectOfType<PlayerWeaponController>().currentBullets += 3f;
player.SetActive(false);
}
IEnumerator Respawn(){
yield return new WaitForSeconds(1.5f);
player.SetActive(true);
}
}