42 lines
884 B
C#
42 lines
884 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MovingPlatform : MonoBehaviour {
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public Transform target;
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public float speed;
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public bool i;
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private Vector3 start, end;
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// Use this for initialization
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void Start () {
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if(target != null) {
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target.parent = null;
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start = transform.position;
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end = target.position;
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}
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}
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// Update is called once per frame
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void Update () {
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}
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void FixedUpdate(){
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if (target != null && !i) {
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float fixedSpeed = speed * Time.deltaTime;
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transform.position = Vector3.MoveTowards(transform.position, target.position, fixedSpeed);
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}
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if (transform.position == target.position){
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target.position = (target.position == start) ? end : start;
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}
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}
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private void OnCollisionEnter2D(Collision2D collision){
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if(collision.gameObject.tag == "Player"){
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i = false;
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}
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}
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}
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