Train-of-Thought/Assets/Scripts/Menu.cs
Gerard Gascón 862afc9b7a init
2025-04-24 16:56:52 +02:00

53 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Menu : MonoBehaviour{
public TextMeshProUGUI insertCoin;
float playAnimation;
bool readyToStart;
// Start is called before the first frame update
void Start(){
InvokeRepeating("InsertCoin", 0, 1);
AudioManager.instance.Play("MenuSong");
Invoke("Ready", 1);
}
// Update is called once per frame
void Update(){
if (Input.anyKeyDown && readyToStart){
CancelInvoke("InsertCoin");
InvokeRepeating("Play", 0, .05f);
}
}
void Ready(){
readyToStart = true;
}
void Play(){
if(playAnimation < 10f){
if (insertCoin.color.a == 0){
insertCoin.color = new Color(insertCoin.color.r, insertCoin.color.g, insertCoin.color.b, 1);
}else{
insertCoin.color = new Color(insertCoin.color.r, insertCoin.color.g, insertCoin.color.b, 0);
}
playAnimation++;
}else{
SceneManager.LoadScene(1);
}
}
void InsertCoin(){
if(insertCoin.color.a == 0){
insertCoin.color = new Color(insertCoin.color.r, insertCoin.color.g, insertCoin.color.b, 1);
}else{
insertCoin.color = new Color(insertCoin.color.r, insertCoin.color.g, insertCoin.color.b, 0);
}
}
}