Train-of-Thought/Assets/Scripts/Boss.cs
Gerard Gascón 862afc9b7a init
2025-04-24 16:56:52 +02:00

60 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Boss : MonoBehaviour
{
public float Health, attackDelay;
float f;
public Transform Missile, Firepoint;
public int attack;
Animator anim;
public GameObject wall;
// Start is called before the first frame update
void Start()
{
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
f += Time.deltaTime;
if (f >= attackDelay && attack == 1)
{
f = 0;
anim.SetTrigger("newAttack");
attack = 0;
shootMissiles();
}
if (attack == 0 && GameObject.FindGameObjectsWithTag("Missile").Length == 0)
{
anim.SetTrigger("newAttack");
attack = 1;
f = 0;
}
if (Health <= 0)
{
Destroy(gameObject);
Destroy(wall);
}
}
public void shootMissiles()
{
Transform bullet = Instantiate(Missile, Firepoint.position, Firepoint.rotation);
}
private void OnCollisionEnter2D(Collision2D collision)
{
if(collision.gameObject.tag == "Bullet"){
Health -= 1;
}
if (collision.transform.tag == "Player")
{
collision.transform.GetComponent<PlayerStats>().Die();
this.enabled = false;
}
}
}