using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class WeaponDisplay : MonoBehaviour { public GameObject addWeap; public Image weaponDisplay; //public GameObject addWeap2; // Start is called before the first frame update void Start() { Inventory.addItem(addWeap); //Inventory.addItem(addWeap2); } // Update is called once per frame void Update() { if (Inventory.Items.Count > 0) { weaponDisplay.sprite = Inventory.getActiveItem().GetComponentInChildren().sprite; } } public void nextWeapon() { Debug.Log("nextwep"); Inventory.cycleItem(); } }