using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerWeaponController : MonoBehaviour { private GameObject weapon; public RawImage bulletBar; public float bullets = 11f; [HideInInspector] public float currentBullets; // Start is called before the first frame update void Start() { currentBullets = bullets; } // Update is called once per frame void Update() { currentBullets = Mathf.Clamp(currentBullets, 0, bullets); if (Inventory.Items.Count > 0) { if (weapon==null || weapon.name != Inventory.getActiveItem().name) { if (weapon != null) { Object.Destroy(weapon); } weapon = Instantiate(Inventory.getActiveItem()); weapon.name = Inventory.getActiveItem().name; weapon.transform.SetParent(gameObject.transform); weapon.transform.position = gameObject.transform.position; weapon.transform.localScale = new Vector3(2.5f, 2.5f, 2.5f); Destroy(weapon.GetComponent()); Destroy(weapon.GetComponent()); } } bulletBar.transform.localScale = new Vector2(currentBullets, bulletBar.transform.localScale.y); if (Input.GetKeyDown(KeyCode.Mouse0) && currentBullets > 0) { weapon.GetComponent().shoot(); currentBullets--; } } }