using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerKill : MonoBehaviour{ public GameObject player; // Start is called before the first frame update void Start(){ } // Update is called once per frame void Update(){ } public void Die(){ StartCoroutine(Respawn()); FindObjectOfType().currentBullets += 3f; player.SetActive(false); } IEnumerator Respawn(){ yield return new WaitForSeconds(1.5f); player.SetActive(true); } }