using System.Collections; using System.Collections.Generic; using UnityEngine; public class Dropper : MonoBehaviour { public GameObject ammo; public void drop(GameObject obj) { GameObject go = Instantiate(obj); go.transform.position = gameObject.transform.position; go.AddComponent(); go.GetComponent().selfPrefab = obj; go.GetComponent().Radius = 5; } public void Ammo() { if (Random.value <= 0.5f) { Destroy(gameObject); Instantiate(ammo, transform.position, Quaternion.identity); } } }