using System.Collections; using System.Collections.Generic; using UnityEngine; public class BulletScript : MonoBehaviour { public float damage; public GameObject bulletImpact; private void Start() { AudioManager.instance.Play("Shoot"); } void Update() { Vector2 vel = gameObject.GetComponent().velocity; gameObject.transform.rotation = Quaternion.Euler(new Vector3(0,0,Mathf.Rad2Deg * Mathf.Atan2(vel.y,vel.x))); } private void OnCollisionEnter2D(Collision2D collision) { AudioManager.instance.Play("ShootCollide"); CameraShake.instance.Shake(.1f, .1f); Instantiate(bulletImpact, transform.position, Quaternion.identity); Button button = collision.transform.GetComponent