using System.Collections; using System.Collections.Generic; using UnityEngine; public class Boss : MonoBehaviour { public float Health, attackDelay; float f; public Transform Missile, Firepoint; public int attack; Animator anim; public GameObject wall; // Start is called before the first frame update void Start() { anim = GetComponent(); } // Update is called once per frame void Update() { f += Time.deltaTime; if (f >= attackDelay && attack == 1) { f = 0; anim.SetTrigger("newAttack"); attack = 0; shootMissiles(); } if (attack == 0 && GameObject.FindGameObjectsWithTag("Missile").Length == 0) { anim.SetTrigger("newAttack"); attack = 1; f = 0; } if (Health <= 0) { Destroy(gameObject); Destroy(wall); } } public void shootMissiles() { Transform bullet = Instantiate(Missile, Firepoint.position, Firepoint.rotation); } private void OnCollisionEnter2D(Collision2D collision) { if(collision.gameObject.tag == "Bullet"){ Health -= 1; } if (collision.transform.tag == "Player") { collision.transform.GetComponent().Die(); this.enabled = false; } } }