using System.Collections; using System.Collections.Generic; using UnityEngine; public class GroundItem : MonoBehaviour { public float Radius; public GameObject selfPrefab; GameObject target; void Start() { target = findPlayer(); } // Update is called once per frame void Update() { Vector3 Dist = target.transform.position - gameObject.transform.position; if ((Dist).magnitude <= Radius) { Rigidbody2D rb = gameObject.GetComponent(); rb.AddForce(Dist.normalized * rb.mass * Mathf.Sqrt(Dist.magnitude) * 3); if ((Dist).magnitude <= 1) { Inventory.addItem(selfPrefab); Object.Destroy(gameObject); } } } GameObject findPlayer() { GameObject returnObj = null; foreach(GameObject go in Object.FindObjectsOfType()) { if (go.name.Equals("Player")) { returnObj = go; break; } } return returnObj; } }