using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class CompleteGame : MonoBehaviour { public int winScene; // Start is called before the first frame update void Start() { AudioManager.instance.Stop("MenuSong"); AudioManager.instance.Play("Theme"); } // Update is called once per frame void Update() { } private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { loadscene(winScene); } } IEnumerator Win(int scene){ Time.timeScale = 0; AudioManager.instance.Stop("Theme"); yield return new WaitForSecondsRealtime(1f); AudioManager.instance.Play("MenuSong"); Time.timeScale = 1; SceneManager.LoadScene(winScene); } public void loadscene(int scene) { SceneManager.LoadScene(scene); } }