This commit is contained in:
Gerard Gascón 2025-04-24 16:56:52 +02:00
commit 862afc9b7a
478 changed files with 197737 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShootyEnemyWeaponController : GoombaAI {
public GameObject weaponPrefab;
public float Range;
private GameObject weapon;
private GameObject player;
// Start is called before the first frame update
void Start()
{
weapon = Instantiate(weaponPrefab);
weapon.name = "Weapon";
weapon.transform.SetParent(gameObject.transform, true);
weapon.transform.position = gameObject.transform.position;
//weapon.transform.localScale = new Vector3(1, 1, 1);
Destroy(weapon.GetComponent<BoxCollider2D>());
Destroy(weapon.GetComponent<Rigidbody2D>());
player = findPlayer();
}
// Update is called once per frame
protected void Update()
{
float horizontalDirection = (player.transform.position - gameObject.transform.position).x;
float verticalDirection = (player.transform.position - gameObject.transform.position).y;
//weapon.GetComponent<Weapon>().aim(horizontalDirection);
weapon.GetComponent<SpriteRenderer>().flipX = false;
gameObject.transform.rotation = Quaternion.Euler(new Vector3(0, horizontalDirection > 0 ? 0 : 180, 0));
if(Mathf.Abs(horizontalDirection) < Range && Mathf.Abs(verticalDirection) < 2f) {
weapon.GetComponent<Weapon>().shoot();
}
}
private GameObject findPlayer() {
GameObject player = null;
foreach(GameObject go in FindObjectsOfTypeAll(typeof(GameObject))){
if (go.name.Equals("Player")) {
Debug.Log("Found player");
player = go;
}
}
return player;
}
}