This commit is contained in:
Gerard Gascón 2025-04-24 16:56:52 +02:00
commit 862afc9b7a
478 changed files with 197737 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GroundItem : MonoBehaviour
{
public float Radius;
public GameObject selfPrefab;
GameObject target;
void Start()
{
target = findPlayer();
}
// Update is called once per frame
void Update()
{
Vector3 Dist = target.transform.position - gameObject.transform.position;
if ((Dist).magnitude <= Radius) {
Rigidbody2D rb = gameObject.GetComponent<Rigidbody2D>();
rb.AddForce(Dist.normalized * rb.mass * Mathf.Sqrt(Dist.magnitude) * 3);
if ((Dist).magnitude <= 1) {
Inventory.addItem(selfPrefab);
Object.Destroy(gameObject);
}
}
}
GameObject findPlayer() {
GameObject returnObj = null;
foreach(GameObject go in Object.FindObjectsOfType<GameObject>()) {
if (go.name.Equals("Player")) {
returnObj = go;
break;
}
}
return returnObj;
}
}