init
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88
Assets/Scripts/Button.cs
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88
Assets/Scripts/Button.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Button : MonoBehaviour
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{
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public Transform[] wall;
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public GameObject[] insideWallColliders;
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public bool pressed = false;
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public Sprite off;
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public bool bulletProof, changeSprite;
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public Sprite ChangedSprite;
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[Space(10)]
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public GameObject[] fallingPlatforms;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnCollisionEnter2D(Collision2D collision)
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{
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if ((collision.transform.tag == "Player") && !pressed)
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{
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Press();
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}
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}
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public void Press()
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{
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if(fallingPlatforms != null){
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foreach(GameObject platform in fallingPlatforms){
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platform.GetComponent<PlataformaFalling>().ButtonFall();
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}
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}
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if(insideWallColliders != null){
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foreach(GameObject o in insideWallColliders){
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o.SetActive(true);
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}
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}
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for (int i = 0; i < wall.Length; i++)
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{
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wall[i].GetComponent<Collider2D>().enabled = !wall[i].GetComponent<Collider2D>().enabled;
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if (wall[i].GetComponent<SpriteRenderer>())
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{
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if (!changeSprite)
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{
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Color col = wall[i].GetComponent<SpriteRenderer>().color;
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if (wall[i].GetComponent<Collider2D>().enabled)
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col.a = 1;
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else col.a = 0.25f;
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wall[i].GetComponent<SpriteRenderer>().color = col;
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}else
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{
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wall[i].GetComponent<SpriteRenderer>().sprite = ChangedSprite;
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}
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}
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for (int f = 0; f < wall[i].childCount; f++)
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{
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if (wall[i].GetChild(f).GetComponent<SpriteRenderer>())
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{
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if (!changeSprite)
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{
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Color col = wall[i].GetChild(f).GetComponent<SpriteRenderer>().color;
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if (wall[i].GetComponent<Collider2D>().enabled)
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col.a = 1;
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else col.a = 0.25f;
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wall[i].GetChild(f).GetComponent<SpriteRenderer>().color = col;
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}else
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{
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wall[i].GetChild(f).GetComponent<SpriteRenderer>().sprite = ChangedSprite;
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}
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}
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}
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}
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pressed = true;
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GetComponent<Collider2D>().enabled = false;
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GetComponent<SpriteRenderer>().sprite = off;
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}
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}
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