130 lines
3.8 KiB
C#
130 lines
3.8 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Cinemachine;
|
|
using MyBox;
|
|
using SimpleTools.Cinemachine;
|
|
using UnityEngine;
|
|
using UnityEngine.Serialization;
|
|
|
|
public class PlayerController : MonoBehaviour {
|
|
|
|
[Header("Stats")]
|
|
[SerializeField] float speed = 50f;
|
|
float _currentSpeed;
|
|
[SerializeField, Range(0f, .5f)] float acceleration = .1f;
|
|
[SerializeField, Range(0f, .5f)] float flipSmooth = .1f;
|
|
[SerializeField] float jumpForce = 10f;
|
|
[SerializeField, Range(0f, 1f)] float gradualJumpMultiplier = .5f;
|
|
|
|
Vector2 _input;
|
|
float _xVelocity, _flipVelocity;
|
|
int _facingDirection = 1;
|
|
bool _cancelJump;
|
|
Rigidbody2D _rb2d;
|
|
|
|
[Header("Jump Management")]
|
|
[SerializeField] LayerMask groundMask;
|
|
[SerializeField, Range(0f, 1f)] float feetHeight;
|
|
[SerializeField, Range(0f, 2f)] float feetWidth;
|
|
[SerializeField] Transform feetPos;
|
|
bool _isGrounded;
|
|
|
|
[SerializeField, Range(0f, .5f)] float coyoteTime;
|
|
float _coyoteTime;
|
|
[SerializeField, Range(0f, .5f)] float jumpBuffer;
|
|
float _jumpBuffer;
|
|
|
|
[Header("Camera")]
|
|
[SerializeField, OverrideLabel("vCam")] CinemachineVirtualCamera vCam;
|
|
Transform _cameraTarget;
|
|
|
|
Animator _anim;
|
|
static readonly int Speed = Animator.StringToHash("Speed");
|
|
static readonly int Grounded = Animator.StringToHash("Grounded");
|
|
static readonly int Die = Animator.StringToHash("Die");
|
|
|
|
bool _dead;
|
|
|
|
void Awake() {
|
|
_rb2d = GetComponent<Rigidbody2D>();
|
|
_anim = GetComponent<Animator>();
|
|
|
|
_cameraTarget = new GameObject("Camera Target").transform;
|
|
vCam.m_Follow = _cameraTarget;
|
|
|
|
_currentSpeed = speed;
|
|
}
|
|
|
|
void Update() {
|
|
Vector3 localScale;
|
|
if (_dead) {
|
|
localScale = transform.localScale;
|
|
localScale = new Vector3(Mathf.SmoothDamp(localScale.x, _facingDirection, ref _flipVelocity, flipSmooth),
|
|
localScale.y, localScale.z);
|
|
transform.localScale = localScale;
|
|
return;
|
|
}
|
|
|
|
_input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
|
|
_facingDirection = _input.x switch {
|
|
> 0f => 1,
|
|
< 0f => -1,
|
|
_ => _facingDirection
|
|
};
|
|
|
|
localScale = transform.localScale;
|
|
localScale = new Vector3(Mathf.SmoothDamp(localScale.x, _facingDirection, ref _flipVelocity, flipSmooth),
|
|
localScale.y, localScale.z);
|
|
transform.localScale = localScale;
|
|
|
|
_isGrounded = Physics2D.OverlapBox(feetPos.position, new Vector2(feetWidth, feetHeight), 0f, groundMask);
|
|
_anim.SetBool(Grounded, _isGrounded);
|
|
if (_isGrounded && _rb2d.velocity.y <= 0f) _coyoteTime = coyoteTime;
|
|
|
|
if (Input.GetKeyDown(KeyCode.Space)) _jumpBuffer = jumpBuffer;
|
|
if (Input.GetKeyUp(KeyCode.Space)) _cancelJump = true;
|
|
|
|
_jumpBuffer -= Time.deltaTime;
|
|
_coyoteTime -= Time.deltaTime;
|
|
}
|
|
|
|
void FixedUpdate() {
|
|
if (_dead) return;
|
|
|
|
_rb2d.velocity = new Vector2(Mathf.SmoothDamp(_rb2d.velocity.x, _input.x * _currentSpeed, ref _xVelocity, acceleration), _rb2d.velocity.y);
|
|
_anim.SetFloat(Speed, Mathf.Abs(_rb2d.velocity.x));
|
|
|
|
if (_coyoteTime > 0f && _jumpBuffer > 0f) {
|
|
_rb2d.velocity = new Vector2(_rb2d.velocity.x, 0f);
|
|
_rb2d.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
|
|
_coyoteTime = _jumpBuffer = 0f;
|
|
}
|
|
|
|
if (_cancelJump) {
|
|
if(_rb2d.velocity.y > 0f) _rb2d.velocity = new Vector2(_rb2d.velocity.x, _rb2d.velocity.y * gradualJumpMultiplier);
|
|
_cancelJump = false;
|
|
}
|
|
}
|
|
|
|
void LateUpdate() {
|
|
if (_dead) return;
|
|
|
|
float yPos = _isGrounded && _rb2d.velocity.y <= 0f ? transform.position.y : _cameraTarget.position.y;
|
|
_cameraTarget.position = new Vector3(transform.position.x, yPos);
|
|
}
|
|
|
|
void OnDrawGizmosSelected() {
|
|
Gizmos.color = Color.red;
|
|
if (feetPos) Gizmos.DrawWireCube(feetPos.position, new Vector3(feetWidth, feetHeight));
|
|
}
|
|
|
|
void OnTriggerEnter2D(Collider2D col) {
|
|
if (col.CompareTag("Ghost")) {
|
|
col.GetComponent<GhostController>().Kill();
|
|
_anim.SetTrigger(Die);
|
|
_dead = true;
|
|
ScreenShake.Shake(20f, .5f);
|
|
}
|
|
}
|
|
}
|