TRORB/Assets/Scripts/SceneLoad.cs
2023-03-05 20:36:13 +01:00

15 lines
354 B
C#

using System.Collections;
using System.Collections.Generic;
using SimpleTools.AudioManager;
using SimpleTools.SceneManagement;
using UnityEngine;
public class SceneLoad : MonoBehaviour {
[SerializeField] bool stopMusic = true;
public void LoadScene(int sceneIndex) {
if(stopMusic) AudioManager.instance.StopAll();
Loader.Load(sceneIndex);
}
}