15 lines
354 B
C#
15 lines
354 B
C#
using System.Collections;
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using System.Collections.Generic;
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using SimpleTools.AudioManager;
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using SimpleTools.SceneManagement;
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using UnityEngine;
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public class SceneLoad : MonoBehaviour {
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[SerializeField] bool stopMusic = true;
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public void LoadScene(int sceneIndex) {
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if(stopMusic) AudioManager.instance.StopAll();
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Loader.Load(sceneIndex);
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}
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}
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