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145 changed files with 21035 additions and 906 deletions
13
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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8
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8
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8
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664
Assets/ScreenshotUtility/Editor/ScreenshotUtility.cs
Normal file
664
Assets/ScreenshotUtility/Editor/ScreenshotUtility.cs
Normal file
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@ -0,0 +1,664 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEditor.AnimatedValues;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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// Staggart Creations http://staggart.xyz
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// Copyright protected under Unity asset store EULA
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public sealed class ScreenshotUtility : EditorWindow
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{
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private static bool captureScene = false;
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private static bool captureGame = true;
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private Camera sourceCamera;
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private List<Camera> cameras = new List<Camera>();
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private string[] cameraNames;
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private int cameraID;
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private int ssWidth = 1920;
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private int ssHeight = 1080;
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private bool transparency;
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private static readonly string[] resolutionList = new string[] { "720p", "1080p", "1140p", "4K", "8K", "Custom..." };
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private AnimBool captureNotification;
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private static bool UseNativeCapture
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{
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get { return EditorPrefs.GetBool(PlayerSettings.productName + "_SRCSHOT_UseNativeCapture", false); }
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set { EditorPrefs.SetBool(PlayerSettings.productName + "_SRCSHOT_UseNativeCapture", value); }
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}
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private static int Resolution
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{
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get { return EditorPrefs.GetInt(PlayerSettings.productName + "_SRCSHOT_RESOLUTION", 1); }
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set { EditorPrefs.SetInt(PlayerSettings.productName + "_SRCSHOT_RESOLUTION", value); }
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}
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private static string[] aspectList = new string[] { "16:9", "21:9", "32:9" };
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private static int AspectRatio
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{
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get { return EditorPrefs.GetInt(PlayerSettings.productName + "_SRCSHOT_ASPECT", 0); }
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set { EditorPrefs.SetInt(PlayerSettings.productName + "_SRCSHOT_ASPECT", value); }
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}
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private static bool OpenAfterCapture
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{
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get { return EditorPrefs.GetBool(PlayerSettings.productName + "_SRCSHOT_OpenAfterCapture", true); }
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set { EditorPrefs.SetBool(PlayerSettings.productName + "_SRCSHOT_OpenAfterCapture", value); }
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}
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private static string SavePath
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{
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get { return EditorPrefs.GetString(PlayerSettings.productName + "_SRCSHOT_DIR", Application.dataPath.Replace("Assets", "Screenshots/")); }
|
||||
set { EditorPrefs.SetString(PlayerSettings.productName + "_SRCSHOT_DIR", value); }
|
||||
}
|
||||
|
||||
private static string FileNameFormat
|
||||
{
|
||||
get { return EditorPrefs.GetString(PlayerSettings.productName + "_SRCSHOT_FileNameFormat", "{S}_{R}_{D}_{T}"); }
|
||||
set { EditorPrefs.SetString(PlayerSettings.productName + "_SRCSHOT_FileNameFormat", value); }
|
||||
}
|
||||
|
||||
private static string[] DateFormats = new string[] { "MM-dd-yyyy", "dd-MM-yyyy", "yyyy-MM-dd" };
|
||||
private static int DateFormat
|
||||
{
|
||||
get { return EditorPrefs.GetInt(PlayerSettings.productName + "_SRCSHOT_DateFormat", 1); }
|
||||
set { EditorPrefs.SetInt(PlayerSettings.productName + "_SRCSHOT_DateFormat", value); }
|
||||
}
|
||||
|
||||
private static string[] TimeFormats = new string[] { "24 Hour", "AM-PM" };
|
||||
private static int TimeFormat
|
||||
{
|
||||
get { return EditorPrefs.GetInt(PlayerSettings.productName + "_SRCSHOT_TimeFormat", 0); }
|
||||
set { EditorPrefs.SetInt(PlayerSettings.productName + "_SRCSHOT_TimeFormat", value); }
|
||||
}
|
||||
|
||||
private static bool OutputPNG
|
||||
{
|
||||
get { return EditorPrefs.GetBool(PlayerSettings.productName + "_SRCSHOT_CMPRS", false); }
|
||||
set { EditorPrefs.SetBool(PlayerSettings.productName + "_SRCSHOT_CMPRS", value); }
|
||||
}
|
||||
|
||||
private static bool ListenToPrintButton
|
||||
{
|
||||
get { return EditorPrefs.GetBool(PlayerSettings.productName + "_SRCSHOT_PRINT_BTN", false); }
|
||||
set { EditorPrefs.SetBool(PlayerSettings.productName + "_SRCSHOT_PRINT_BTN", value); }
|
||||
}
|
||||
|
||||
GUIStyle pathField;
|
||||
|
||||
// Check if folder exists, otherwise create it
|
||||
private static string CheckFolderValidity(string targetFolder)
|
||||
{
|
||||
//Create folder if it doesn't exist
|
||||
if (!Directory.Exists(targetFolder))
|
||||
{
|
||||
Debug.Log("Directory <i>\"" + targetFolder + "\"</i> didn't exist and was created...");
|
||||
Directory.CreateDirectory(targetFolder);
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
return targetFolder;
|
||||
}
|
||||
|
||||
private static string GetSceneName()
|
||||
{
|
||||
string name;
|
||||
//Screenshot name prefix
|
||||
if (SceneManager.sceneCount > 0)
|
||||
name = SceneManager.GetActiveScene().name;
|
||||
else
|
||||
//If there are no scenes in the build, or scene is unsaved
|
||||
name = PlayerSettings.productName;
|
||||
|
||||
if (name == string.Empty) name = "Screenshot";
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
public static string FormatFileName(int resIndex, string dateFormat)
|
||||
{
|
||||
string fileName = FileNameFormat.Replace("{S}", GetSceneName());
|
||||
fileName = fileName.Replace("{P}", PlayerSettings.productName);
|
||||
fileName = fileName.Replace("{R}", resolutionList[resIndex]);
|
||||
fileName = fileName.Replace("{D}", System.DateTime.Now.ToString(dateFormat).Replace("-", "." ));
|
||||
fileName = fileName.Replace("{T}", System.DateTime.Now.ToString(TimeFormat == 0 ? "HH-mm-ss" : "hh-mm-ss tt"));
|
||||
fileName = fileName.Replace("{U}", System.DateTime.Now.Ticks.ToString());
|
||||
|
||||
return fileName;
|
||||
}
|
||||
|
||||
[MenuItem("Tools/Screenshot")]
|
||||
public static void Init()
|
||||
{
|
||||
//Show existing window instance. If one doesn't exist, make one.
|
||||
EditorWindow ssWindow = EditorWindow.GetWindow(typeof(ScreenshotUtility), false);
|
||||
|
||||
//Options
|
||||
ssWindow.autoRepaintOnSceneChange = true;
|
||||
ssWindow.maxSize = new Vector2(250f, 260f);
|
||||
ssWindow.minSize = ssWindow.maxSize;
|
||||
ssWindow.titleContent.image = EditorGUIUtility.IconContent("Camera Gizmo").image;
|
||||
ssWindow.titleContent.text = "Screenshot";
|
||||
|
||||
//Show
|
||||
ssWindow.Show();
|
||||
}
|
||||
|
||||
private void OnFocus()
|
||||
{
|
||||
RefreshCameras();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
RefreshCameras();
|
||||
|
||||
if (focusedWindow != null && focusedWindow.GetType() == typeof(SceneView))
|
||||
{
|
||||
captureScene = true;
|
||||
captureGame = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
captureGame = true;
|
||||
captureScene = false;
|
||||
}
|
||||
|
||||
captureNotification = new AnimBool(false);
|
||||
captureNotification.speed = 3f;
|
||||
captureNotification.valueChanged.AddListener(Repaint);
|
||||
|
||||
#if !UNITY_2019_1_OR_NEWER
|
||||
SceneView.onSceneGUIDelegate += OnSceneGUI;
|
||||
#else
|
||||
SceneView.duringSceneGui += OnSceneGUI;
|
||||
#endif
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
#if !UNITY_2019_1_OR_NEWER
|
||||
SceneView.onSceneGUIDelegate -= OnSceneGUI;
|
||||
#else
|
||||
SceneView.duringSceneGui -= OnSceneGUI;
|
||||
#endif
|
||||
}
|
||||
|
||||
private void OnSceneGUI(SceneView sceneView)
|
||||
{
|
||||
if (!ListenToPrintButton) return;
|
||||
|
||||
//Whenever print-screen button is pressed
|
||||
if (Event.current.type == EventType.KeyUp && Event.current.keyCode == KeyCode.SysReq)
|
||||
{
|
||||
RenderScreenshot();
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshCameras()
|
||||
{
|
||||
Camera[] sceneCameras = GameObject.FindObjectsOfType<Camera>();
|
||||
cameras.Clear();
|
||||
|
||||
foreach (Camera cam in sceneCameras)
|
||||
{
|
||||
//Exclude hidden special purpose cameras
|
||||
if(cam.gameObject.hideFlags != HideFlags.None) continue;
|
||||
|
||||
//Try to exclude any off-screen cameras
|
||||
if (cam.activeTexture != null && cam.hideFlags != HideFlags.None && !cam.enabled) continue;
|
||||
|
||||
cameras.Add(cam);
|
||||
}
|
||||
|
||||
//Compose list of names
|
||||
cameraNames = new string[cameras.Count];
|
||||
for (int i = 0; i < cameraNames.Length; i++)
|
||||
{
|
||||
cameraNames[i] = cameras[i].name;
|
||||
}
|
||||
}
|
||||
|
||||
void SetResolution()
|
||||
{
|
||||
switch (Resolution)
|
||||
{
|
||||
case 0:
|
||||
ssWidth = 1280;
|
||||
ssHeight = 720;
|
||||
break;
|
||||
case 1:
|
||||
ssWidth = 1920;
|
||||
ssHeight = 1080;
|
||||
break;
|
||||
case 2:
|
||||
ssWidth = 2560;
|
||||
ssHeight = 1440;
|
||||
break;
|
||||
case 3:
|
||||
ssWidth = 3840;
|
||||
ssHeight = 2160;
|
||||
break;
|
||||
case 4:
|
||||
ssWidth = 7680;
|
||||
ssHeight = 4320;
|
||||
break;
|
||||
}
|
||||
|
||||
//21:9
|
||||
if (AspectRatio == 1 && Resolution != resolutionList.Length - 1) ssWidth = Mathf.RoundToInt(ssWidth * 1.3215f);
|
||||
//32:9
|
||||
if (AspectRatio == 2 && Resolution != resolutionList.Length - 1) ssWidth = Mathf.RoundToInt(ssWidth * 2f);
|
||||
}
|
||||
|
||||
private string iconPrefix => EditorGUIUtility.isProSkin ? "d_" : "";
|
||||
private readonly Color okColor = new Color(97f / 255f, 255f / 255f, 66f / 255f);
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
if (cameras.Count == 0)
|
||||
{
|
||||
EditorGUILayout.HelpBox("No active camera's in the scene", MessageType.Warning);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
EditorGUILayout.LabelField("Source", EditorStyles.boldLabel);
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button(new GUIContent(EditorGUIUtility.IconContent(iconPrefix + "Settings").image, "Edit settings"), EditorStyles.miniButtonMid))
|
||||
{
|
||||
SettingsService.OpenUserPreferences("Preferences/Screenshot");
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
if (GUILayout.Toggle(captureScene, new GUIContent(" Scene", EditorGUIUtility.IconContent(iconPrefix + "unityeditor.sceneview.png").image), EditorStyles.miniButtonLeft))
|
||||
{
|
||||
captureScene = true;
|
||||
captureGame = false;
|
||||
}
|
||||
if (GUILayout.Toggle(captureGame, new GUIContent(" Game", EditorGUIUtility.IconContent(iconPrefix + "unityeditor.gameview.png").image), EditorStyles.miniButtonRight))
|
||||
{
|
||||
captureGame = true;
|
||||
captureScene = false;
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
if (cameras.Count > 1)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("Camera", GUILayout.MaxWidth(60f));
|
||||
cameraID = EditorGUILayout.Popup(cameraID, cameraNames, GUILayout.MaxWidth(120f));
|
||||
sourceCamera = cameras[cameraID];
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
else
|
||||
{
|
||||
sourceCamera = cameras[0];
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
{
|
||||
if (!UseNativeCapture || captureScene)
|
||||
{
|
||||
EditorGUILayout.LabelField("Resolution (" + ssWidth + " x " + ssHeight + ")", EditorStyles.boldLabel);
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
Resolution = EditorGUILayout.Popup(Resolution, resolutionList, GUILayout.MinWidth(75f), GUILayout.MaxWidth(75f));
|
||||
//If not custom
|
||||
if (Resolution != resolutionList.Length - 1)
|
||||
{
|
||||
AspectRatio = EditorGUILayout.Popup(AspectRatio, aspectList, GUILayout.MinWidth(75f), GUILayout.MaxWidth(50f));
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
ssWidth = EditorGUILayout.IntField(ssWidth, GUILayout.MaxWidth(45f));
|
||||
EditorGUILayout.LabelField("x", GUILayout.MaxWidth(15f));
|
||||
ssHeight = EditorGUILayout.IntField(ssHeight, GUILayout.MaxWidth(45f));
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
//Update resolution
|
||||
SetResolution();
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.LabelField("Resolution is controlled in the game-view", EditorStyles.miniLabel);
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
{
|
||||
GUILayout.Label("Output folder", EditorStyles.boldLabel);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
EditorGUILayout.TextField(SavePath, Styles.PathField);
|
||||
|
||||
if (SavePath == string.Empty) SavePath = Application.dataPath.Replace("Assets", "Screenshots/");
|
||||
|
||||
if (GUILayout.Button(new GUIContent("...", "Browse"), GUILayout.ExpandWidth(true)))
|
||||
{
|
||||
SavePath = EditorUtility.SaveFolderPanel("Screenshot destination folder", SavePath, Application.dataPath);
|
||||
}
|
||||
if (GUILayout.Button("Open", GUILayout.ExpandWidth(true)))
|
||||
{
|
||||
CheckFolderValidity(SavePath);
|
||||
Application.OpenURL("file://" + SavePath);
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
{
|
||||
EditorGUI.BeginDisabledGroup(SavePath == string.Empty);
|
||||
{
|
||||
using (new EditorGUILayout.HorizontalScope())
|
||||
{
|
||||
if (GUILayout.Button(new GUIContent("- Capture -"), GUILayout.ExpandHeight(false), GUILayout.Height(25f)))
|
||||
{
|
||||
//captureNotification.target = true;
|
||||
RenderScreenshot();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!UseNativeCapture)
|
||||
{
|
||||
using (new EditorGUILayout.HorizontalScope(EditorStyles.textArea))
|
||||
{
|
||||
OutputPNG = GUILayout.Toggle(OutputPNG, "PNG", EditorStyles.miniButtonLeft, GUILayout.Width(50f), GUILayout.ExpandWidth(false));
|
||||
OutputPNG = !GUILayout.Toggle(!OutputPNG, "JPG", EditorStyles.miniButtonRight, GUILayout.Width(50f), GUILayout.ExpandWidth(false));
|
||||
OpenAfterCapture = EditorGUILayout.ToggleLeft("Auto open", OpenAfterCapture, GUILayout.MaxWidth(80f));
|
||||
}
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
EditorGUILayout.LabelField(" - Staggart Creations - ", EditorStyles.centeredGreyMiniLabel);
|
||||
|
||||
if (EditorGUILayout.BeginFadeGroup(captureNotification.faded))
|
||||
{
|
||||
GUIStyle guiStyle = EditorStyles.label;
|
||||
Color defaultTextColor = GUI.contentColor;
|
||||
|
||||
//Personal skin
|
||||
if (EditorGUIUtility.isProSkin == false)
|
||||
{
|
||||
defaultTextColor = GUI.skin.customStyles[0].normal.textColor;
|
||||
guiStyle = new GUIStyle();
|
||||
|
||||
GUI.skin.customStyles[0] = guiStyle;
|
||||
}
|
||||
|
||||
//Set
|
||||
if (EditorGUIUtility.isProSkin == false)
|
||||
{
|
||||
GUI.skin.customStyles[0].normal.textColor = okColor;
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.contentColor = okColor;
|
||||
}
|
||||
|
||||
//Draw
|
||||
EditorGUILayout.HelpBox(new GUIContent(" Screenshot saved", EditorGUIUtility.IconContent("d_FilterSelectedOnly").image), true);
|
||||
|
||||
//Restore
|
||||
if (EditorGUIUtility.isProSkin == false)
|
||||
{
|
||||
GUI.skin.customStyles[0].normal.textColor = defaultTextColor;
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.contentColor = defaultTextColor;
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndFadeGroup();
|
||||
}
|
||||
|
||||
private static RenderTexture rt;
|
||||
private static Texture2D screenShot;
|
||||
|
||||
public void RenderScreenshot()
|
||||
{
|
||||
if (!sourceCamera) return;
|
||||
|
||||
transparency = sourceCamera.clearFlags == CameraClearFlags.Depth;
|
||||
|
||||
var useRenderTexture = !UseNativeCapture || captureScene;
|
||||
var forcePng = UseNativeCapture && !captureScene;
|
||||
|
||||
string filename = FormatFileName(Resolution, DateFormats[DateFormat]) + (forcePng || OutputPNG || transparency == true ? ".png" : ".jpg");
|
||||
|
||||
CheckFolderValidity(SavePath);
|
||||
|
||||
Vector3 originalPos = sourceCamera.transform.position;
|
||||
Quaternion originalRot = sourceCamera.transform.rotation;
|
||||
float originalFOV = sourceCamera.fieldOfView;
|
||||
bool originalOrtho = sourceCamera.orthographic;
|
||||
float originalOthoSize = sourceCamera.orthographicSize;
|
||||
|
||||
#if CINEMACHINE
|
||||
Cinemachine.CinemachineBrain cBrain = sourceCamera.GetComponent<Cinemachine.CinemachineBrain>();
|
||||
bool cBrainEnable = false;
|
||||
if (cBrain) cBrainEnable = cBrain.enabled;
|
||||
#endif
|
||||
|
||||
if (captureScene)
|
||||
{
|
||||
//Set focus to scene view
|
||||
#if !UNITY_2018_2_OR_NEWER
|
||||
EditorApplication.ExecuteMenuItem("Window/Scene");
|
||||
#else
|
||||
EditorApplication.ExecuteMenuItem("Window/General/Scene");
|
||||
#endif
|
||||
|
||||
if (SceneView.lastActiveSceneView)
|
||||
{
|
||||
#if CINEMACHINE
|
||||
if (cBrain && cBrainEnable) cBrain.enabled = false;
|
||||
#endif
|
||||
|
||||
sourceCamera.fieldOfView = SceneView.lastActiveSceneView.camera.fieldOfView;
|
||||
sourceCamera.orthographic = SceneView.lastActiveSceneView.camera.orthographic;
|
||||
sourceCamera.orthographicSize = SceneView.lastActiveSceneView.camera.orthographicSize;
|
||||
sourceCamera.transform.position = SceneView.lastActiveSceneView.camera.transform.position;
|
||||
sourceCamera.transform.rotation = SceneView.lastActiveSceneView.camera.transform.rotation;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Set focus to game view
|
||||
#if !UNITY_2018_2_OR_NEWER
|
||||
EditorApplication.ExecuteMenuItem("Window/Game");
|
||||
#else
|
||||
EditorApplication.ExecuteMenuItem("Window/General/Game");
|
||||
#endif
|
||||
}
|
||||
|
||||
string path = SavePath + "/" + filename;
|
||||
|
||||
if (useRenderTexture)
|
||||
{
|
||||
CaptureFromTargetTexture(path);
|
||||
}
|
||||
else
|
||||
{
|
||||
CaptureFromNativeFunction(path);
|
||||
}
|
||||
|
||||
EditorUtility.DisplayProgressBar("Screenshot", "Saving file " + 3 + "/" + 3, 3f / 3f);
|
||||
|
||||
//Native capturing is Async, so file may or may not exist yet
|
||||
if (OpenAfterCapture && useRenderTexture) Application.OpenURL(path);
|
||||
|
||||
//Restore
|
||||
#if CINEMACHINE
|
||||
if (cBrain && cBrainEnable) cBrain.enabled = true;
|
||||
#endif
|
||||
if (captureScene)
|
||||
{
|
||||
sourceCamera.orthographic = originalOrtho;
|
||||
sourceCamera.orthographicSize = originalOthoSize;
|
||||
sourceCamera.fieldOfView = originalFOV;
|
||||
sourceCamera.transform.position = originalPos;
|
||||
sourceCamera.transform.rotation = originalRot;
|
||||
}
|
||||
|
||||
EditorUtility.ClearProgressBar();
|
||||
|
||||
ShowNotification();
|
||||
}
|
||||
|
||||
private void CaptureFromTargetTexture(string path)
|
||||
{
|
||||
var hdr = sourceCamera.allowHDR && PlayerSettings.colorSpace == ColorSpace.Linear;
|
||||
|
||||
rt = new RenderTexture(ssWidth, ssHeight, 16, hdr ? RenderTextureFormat.DefaultHDR : RenderTextureFormat.Default, RenderTextureReadWrite.sRGB);
|
||||
screenShot = new Texture2D(ssWidth, ssHeight, transparency ? TextureFormat.ARGB32 : TextureFormat.RGB24, false, false);
|
||||
|
||||
RenderTexture.active = rt;
|
||||
sourceCamera.targetTexture = rt;
|
||||
sourceCamera.Render();
|
||||
|
||||
EditorUtility.DisplayProgressBar("Screenshot", "Reading pixels " + 1 + "/" + 3, 1f / 3f);
|
||||
screenShot.ReadPixels(new Rect(0, 0, ssWidth, ssHeight), 0, 0);
|
||||
|
||||
if (hdr)
|
||||
{
|
||||
//Conversion required from linear to sRGB
|
||||
Color[] pixels = screenShot.GetPixels();
|
||||
for (int p = 0; p < pixels.Length; p++)
|
||||
{
|
||||
pixels[p] = pixels[p].gamma;
|
||||
}
|
||||
screenShot.SetPixels(pixels);
|
||||
|
||||
screenShot.Apply();
|
||||
}
|
||||
|
||||
sourceCamera.targetTexture = null;
|
||||
RenderTexture.active = null;
|
||||
DestroyImmediate(rt);
|
||||
|
||||
EditorUtility.DisplayProgressBar("Screenshot", "Encoding " + 2 + "/" + 3, 2f / 3f);
|
||||
byte[] bytes = (OutputPNG || transparency) ? screenShot.EncodeToPNG() : screenShot.EncodeToJPG();
|
||||
|
||||
File.WriteAllBytes(path, bytes);
|
||||
}
|
||||
|
||||
private void CaptureFromNativeFunction(string path)
|
||||
{
|
||||
sourceCamera.Render();
|
||||
|
||||
ScreenCapture.CaptureScreenshot(path, 1);
|
||||
}
|
||||
|
||||
private float delayTime = 0f;
|
||||
|
||||
private void ShowNotification()
|
||||
{
|
||||
captureNotification.target = true;
|
||||
//this.Repaint();
|
||||
delayTime = (float)EditorApplication.timeSinceStartup + 1f;
|
||||
EditorApplication.update += EditorUpdate;
|
||||
}
|
||||
|
||||
private void EditorUpdate()
|
||||
{
|
||||
if (EditorApplication.timeSinceStartup >= delayTime)
|
||||
{
|
||||
EditorApplication.update -= EditorUpdate;
|
||||
// this.Repaint();
|
||||
|
||||
captureNotification.target = false;
|
||||
}
|
||||
}
|
||||
|
||||
private class Styles
|
||||
{
|
||||
private static GUIStyle _PathField;
|
||||
public static GUIStyle PathField
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_PathField == null)
|
||||
{
|
||||
_PathField = new GUIStyle(GUI.skin.textField)
|
||||
{
|
||||
alignment = TextAnchor.MiddleRight,
|
||||
stretchWidth = true
|
||||
};
|
||||
}
|
||||
|
||||
return _PathField;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SettingsProvider]
|
||||
public static SettingsProvider ScreenshotSettings()
|
||||
{
|
||||
var provider = new SettingsProvider("Preferences/Screenshot", SettingsScope.User)
|
||||
{
|
||||
label = "Screenshot",
|
||||
guiHandler = (searchContent) =>
|
||||
{
|
||||
EditorGUILayout.LabelField("Capturing", EditorStyles.boldLabel);
|
||||
|
||||
UseNativeCapture = EditorGUILayout.ToggleLeft("Use native capturing", UseNativeCapture);
|
||||
EditorGUILayout.HelpBox("When enabled, Unity's native screenshot functionality is used.\n\n" +
|
||||
"This captures an image as it truly appears on the screen. Including UI and older style image effects.\n\n" +
|
||||
"Only applies to the Game view. The screenshot will have the same aspect ratio and resolution as the Game view ", MessageType.Info);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
ListenToPrintButton = EditorGUILayout.ToggleLeft(new GUIContent("Listen for print-screen key press (Scene-view)", "If the window is open and the scene-view is active, capture a screenshot whenever the print-screen keyboard button is pressed"), ListenToPrintButton);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
EditorGUILayout.LabelField("File name", EditorStyles.boldLabel);
|
||||
FileNameFormat = EditorGUILayout.TextField("File name format", FileNameFormat);
|
||||
EditorGUILayout.HelpBox("{P} = Project name\n{S} = Scene name\n{R} = Resolution\n{D} = Date\n{T} = Time\n{U} = Unique number", MessageType.None);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
DateFormat = EditorGUILayout.Popup("Date format", DateFormat, DateFormats, GUILayout.MaxWidth(250f));
|
||||
TimeFormat = EditorGUILayout.Popup("Time format", TimeFormat, TimeFormats, GUILayout.MaxWidth(250f));
|
||||
EditorGUILayout.LabelField("Filename example: " + FormatFileName(1, DateFormats[DateFormat]), EditorStyles.miniLabel);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
},
|
||||
|
||||
keywords = new HashSet<string>(new[] { "Screenshot" })
|
||||
};
|
||||
|
||||
return provider;
|
||||
}
|
||||
}
|
11
Assets/ScreenshotUtility/Editor/ScreenshotUtility.cs.meta
Normal file
11
Assets/ScreenshotUtility/Editor/ScreenshotUtility.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 968fd279e77f36b49bb9809f97314077
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,23 @@
|
|||
{
|
||||
"name": "sc.utilities.screenshot.editor",
|
||||
"references": [
|
||||
"GUID:4307f53044263cf4b835bd812fc161a4"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [
|
||||
{
|
||||
"name": "com.unity.cinemachine",
|
||||
"expression": "2.3.0",
|
||||
"define": "CINEMACHINE"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6bf3f4a8ecb0d4b45b7de388636b6676
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
41
Assets/ScreenshotUtility/changelog.md
Normal file
41
Assets/ScreenshotUtility/changelog.md
Normal file
|
@ -0,0 +1,41 @@
|
|||
1.0.4
|
||||
|
||||
Added:
|
||||
- Option under preferences to use Unity's native screenshot capturing (game view only). This captures an exact image as it appears on screen (including UI)
|
||||
* When enabled, resolution and aspect ratio option are hidden. This must be set in the game view itself.
|
||||
|
||||
Changed:
|
||||
- Cameras whose GameObject is hidden will no longer appear in the camera list
|
||||
- If multiple cameras exist, the main camera will automatically be selected when first opening the window
|
||||
|
||||
1.0.3
|
||||
|
||||
Added:
|
||||
- Package description and assembly definition, allowing the tool to be used as a package
|
||||
|
||||
Changed:
|
||||
- Capturing now takes into account if HDR is used, allowing Bloom effects to also be captured
|
||||
- Cinemachine is now automatically taken into account, if installed through the Package Manager
|
||||
|
||||
Fixed:
|
||||
- Screenshot only showing the skybox in some specific cases
|
||||
|
||||
1.0.2
|
||||
|
||||
Added:
|
||||
- Dropdown for aspect ratio (16:9/21:9/32:9)
|
||||
- Preference menu options:
|
||||
* Allow the "Print-screen" keyboard button for capturing
|
||||
* Use 24 Hour or AM/PM timestamps
|
||||
|
||||
Changed:
|
||||
- If the camera has clear flags set to "Depth Only", transparency is kept in the screenshot (requires post-processing to be disabled)
|
||||
|
||||
1.0.1
|
||||
|
||||
Added:
|
||||
- "Open Settings" shortcut to window's context menu.
|
||||
|
||||
Fixed:
|
||||
- Issue where target folder was not respected, and screenshots were saved in the project folder.
|
||||
- Error about missing icon in Unity 2020.1+
|
7
Assets/ScreenshotUtility/changelog.md.meta
Normal file
7
Assets/ScreenshotUtility/changelog.md.meta
Normal file
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f9db52175bdc59e4897d8c7efb0f7dad
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
16
Assets/ScreenshotUtility/package.json
Normal file
16
Assets/ScreenshotUtility/package.json
Normal file
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"name": "sc.utilities.screenshot",
|
||||
"description": "Editor screenshot tool",
|
||||
"version": "1.0.4",
|
||||
"unity": "2019.3",
|
||||
"unityRelease": "0f1",
|
||||
"displayName": "Screenshot Utility",
|
||||
"author": {
|
||||
"name": "Staggart Creations",
|
||||
"email": "contact@staggart.xyz",
|
||||
"url": "http://staggart.xyz/"
|
||||
},
|
||||
"keywords": [
|
||||
"screenshot"
|
||||
]
|
||||
}
|
7
Assets/ScreenshotUtility/package.json.meta
Normal file
7
Assets/ScreenshotUtility/package.json.meta
Normal file
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 92f2f00d3df41574795ca24e7ba1e7d8
|
||||
PackageManifestImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
12
Assets/ScreenshotUtility/readme.md
Normal file
12
Assets/ScreenshotUtility/readme.md
Normal file
|
@ -0,0 +1,12 @@
|
|||
Go to Tools->Screenshot to open the window.
|
||||
|
||||
Preferences:
|
||||
--------------------
|
||||
Go to Edit->Preferences->Screenshot tab. This can also be through the gear button at the top-right.
|
||||
|
||||
It's recommend to check this out, as an important option is presented!
|
||||
|
||||
Notes:
|
||||
-----------------------
|
||||
• Settings are saved in the operating system's registry, on a per-project basis.
|
||||
• The "Print-screen button" option only takes effect if the window is open and the scene-view has focus
|
7
Assets/ScreenshotUtility/readme.md.meta
Normal file
7
Assets/ScreenshotUtility/readme.md.meta
Normal file
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d683ff88ff7e59c46b34e3f641cfe9a5
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -2,7 +2,9 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using MyBox;
|
||||
using SimpleTools.AudioManager;
|
||||
using SimpleTools.DialogueSystem;
|
||||
using SimpleTools.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
@ -30,6 +32,8 @@ public class Cutscene : MonoBehaviour {
|
|||
_start = Time.time;
|
||||
yield return new WaitForSeconds(fadeDuration);
|
||||
}
|
||||
AudioManager.instance.Stop("menu");
|
||||
Loader.Load(2);
|
||||
}
|
||||
|
||||
float _start;
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -7,6 +8,9 @@ public class GhostController : MonoBehaviour {
|
|||
[SerializeField] float speed;
|
||||
[SerializeField] Transform player;
|
||||
|
||||
[SerializeField, Range(0f, 20f)] float accelerationPower = 10;
|
||||
float _currentSpeed;
|
||||
|
||||
Animator _anim;
|
||||
Rigidbody2D _rb2d;
|
||||
|
||||
|
@ -16,11 +20,15 @@ public class GhostController : MonoBehaviour {
|
|||
_rb2d = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
void Update() {
|
||||
_currentSpeed = speed * Mathf.Log(GameManager.instance.CurrentTime + accelerationPower, accelerationPower);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void FixedUpdate() {
|
||||
if (_hasKilled) return;
|
||||
|
||||
_rb2d.position = Vector2.MoveTowards(_rb2d.position, player.position, Time.deltaTime * speed);
|
||||
_rb2d.position = Vector2.MoveTowards(_rb2d.position, player.position, Time.deltaTime * _currentSpeed);
|
||||
}
|
||||
|
||||
bool _hasKilled;
|
||||
|
|
11
Assets/Scripts/MainMenu.cs
Normal file
11
Assets/Scripts/MainMenu.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using SimpleTools.AudioManager;
|
||||
using UnityEngine;
|
||||
|
||||
public class MainMenu : MonoBehaviour{
|
||||
// Start is called before the first frame update
|
||||
void Start(){
|
||||
AudioManager.instance.Play("menu");
|
||||
}
|
||||
}
|
11
Assets/Scripts/MainMenu.cs.meta
Normal file
11
Assets/Scripts/MainMenu.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 23f106f043aa58846875bf806d6377cd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,23 +1,26 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using GometGames.Tools;
|
||||
using MyBox;
|
||||
using SimpleTools.AudioManager;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.Serialization;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
[System.Serializable]
|
||||
public enum OrbTypes {
|
||||
None,
|
||||
Blue,
|
||||
Red,
|
||||
Purple,
|
||||
InvertedControls,
|
||||
HighGravity,
|
||||
LowGravity,
|
||||
DarkRoom,
|
||||
Freeze
|
||||
None = 0,
|
||||
Blue = 1,
|
||||
Red = 2,
|
||||
Purple = 3,
|
||||
InvertedControls = 4,
|
||||
HighGravity = 5,
|
||||
LowGravity = 6,
|
||||
DarkRoom = 7,
|
||||
Freeze = 8
|
||||
};
|
||||
|
||||
public class GameManager : MonoBehaviour {
|
||||
|
@ -28,30 +31,67 @@ public class GameManager : MonoBehaviour {
|
|||
OrbTypes _lastType = OrbTypes.None;
|
||||
|
||||
public static GameManager instance;
|
||||
|
||||
[Header("Clock")]
|
||||
[SerializeField] int time = 180;
|
||||
public float CurrentTime { private set; get; }
|
||||
[SerializeField] int doorTime = 30;
|
||||
|
||||
[SerializeField] RectTransform clockPivot;
|
||||
|
||||
bool _doorOpened, _dead;
|
||||
|
||||
[SerializeField] UnityEvent doorOpenEvent;
|
||||
[SerializeField] UnityEvent timeEndEvent;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake() {
|
||||
instance = this;
|
||||
}
|
||||
|
||||
void Start() {
|
||||
AudioManager.instance.FadeIn("Viento", 1f);
|
||||
}
|
||||
|
||||
void Update() {
|
||||
if (_stopped) return;
|
||||
|
||||
CurrentTime += Time.deltaTime;
|
||||
float ratio = CurrentTime / time;
|
||||
clockPivot.rotation = Quaternion.Euler(0f, 0f, ratio * 360f - 180f);
|
||||
if (CurrentTime >= time - doorTime) {
|
||||
if (!_doorOpened) {
|
||||
_doorOpened = true;
|
||||
AudioManager.instance.Play("Puerta");
|
||||
doorOpenEvent.Invoke();
|
||||
}
|
||||
if (CurrentTime >= time && !_dead) {
|
||||
_dead = true;
|
||||
timeEndEvent.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField] CanvasGroup group;
|
||||
[SerializeField] CanvasController controller;
|
||||
bool _stopped;
|
||||
public void DisableManager() {
|
||||
group.DOFade(0, 1f);
|
||||
controller.AbortCoroutine();
|
||||
group.interactable = false;
|
||||
_stopped = true;
|
||||
}
|
||||
|
||||
public OrbTypes SelectRandomEffect() {
|
||||
OrbTypes selected;
|
||||
Array values = Enum.GetValues(typeof(OrbTypes));
|
||||
do {
|
||||
selected = (OrbTypes)values.GetValue(Random.Range(1, values.Length));
|
||||
selected = (OrbTypes)Random.Range(1, 9);
|
||||
} while (selected == currentType || selected == _lastType);
|
||||
|
||||
ChangeEventCall(selected);
|
||||
return selected;
|
||||
}
|
||||
|
||||
[Space, SerializeField] OrbTypes forceEventChangeType = OrbTypes.None;
|
||||
[ButtonMethod]
|
||||
void ForceEventChange() {
|
||||
if (!Application.isPlaying) return;
|
||||
ChangeEventCall(forceEventChangeType);
|
||||
}
|
||||
|
||||
void ChangeEventCall(OrbTypes type) {
|
||||
if(currentType != OrbTypes.None) orbEndEffects[currentType].Invoke();
|
||||
_lastType = currentType;
|
||||
|
|
|
@ -31,7 +31,7 @@ public class MovingPlatform : MonoBehaviour {
|
|||
yield return new WaitForFixedUpdate();
|
||||
transform.position = Vector3.MoveTowards(transform.position, _end, _speed * Time.deltaTime);
|
||||
|
||||
if (Math.Abs(transform.position.sqrMagnitude - _end.sqrMagnitude) < 0.05f) {
|
||||
if (((Vector2)transform.position - _end).sqrMagnitude < 0.05f) {
|
||||
_swapRoutine ??= StartCoroutine(SwapCoordinates());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,10 +2,14 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Cinemachine;
|
||||
using DG.Tweening;
|
||||
using MyBox;
|
||||
using SimpleTools.AudioManager;
|
||||
using SimpleTools.Cinemachine;
|
||||
using SimpleTools.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PlayerController : MonoBehaviour {
|
||||
|
||||
|
@ -62,6 +66,17 @@ public class PlayerController : MonoBehaviour {
|
|||
//vCam.m_Follow = _cameraTarget;
|
||||
|
||||
_currentSpeed = speed;
|
||||
|
||||
PlayerPrefs.SetInt("OrbsFound", 0);
|
||||
}
|
||||
|
||||
Coroutine _stepsRoutine;
|
||||
|
||||
IEnumerator Steps() {
|
||||
while (true) {
|
||||
yield return new WaitForSeconds(.25f);
|
||||
AudioManager.instance.PlayOneShot("Pasos");
|
||||
}
|
||||
}
|
||||
|
||||
void Update() {
|
||||
|
@ -91,6 +106,21 @@ public class PlayerController : MonoBehaviour {
|
|||
_anim.SetBool(Grounded, _isGrounded);
|
||||
if (_isGrounded && _rb2d.velocity.y <= 0f) _coyoteTime = coyoteTime;
|
||||
|
||||
if (_isGrounded) {
|
||||
switch (Mathf.Abs(_input.x)) {
|
||||
case > 0f when _stepsRoutine == null:
|
||||
_stepsRoutine = StartCoroutine(Steps());
|
||||
break;
|
||||
case 0f when _stepsRoutine != null:
|
||||
StopCoroutine(_stepsRoutine);
|
||||
_stepsRoutine = null;
|
||||
break;
|
||||
}
|
||||
}else if (_stepsRoutine != null) {
|
||||
StopCoroutine(_stepsRoutine);
|
||||
_stepsRoutine = null;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Space)) _jumpBuffer = jumpBuffer;
|
||||
if (Input.GetKeyUp(KeyCode.Space)) _cancelJump = true;
|
||||
|
||||
|
@ -113,6 +143,7 @@ public class PlayerController : MonoBehaviour {
|
|||
if (_coyoteTime > 0f && _jumpBuffer > 0f) {
|
||||
_rb2d.velocity = new Vector2(_rb2d.velocity.x, 0f);
|
||||
_rb2d.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
|
||||
AudioManager.instance.PlayOneShot("Jump");
|
||||
_coyoteTime = _jumpBuffer = 0f;
|
||||
}
|
||||
|
||||
|
@ -129,13 +160,65 @@ public class PlayerController : MonoBehaviour {
|
|||
|
||||
void OnTriggerEnter2D(Collider2D col) {
|
||||
if (col.CompareTag("Ghost")) {
|
||||
col.GetComponent<GhostController>().Kill();
|
||||
_anim.SetTrigger(Die);
|
||||
_dead = true;
|
||||
ScreenShake.Shake(20f, .5f);
|
||||
Kill(col.GetComponent<GhostController>());
|
||||
}else if (col.CompareTag("Orb")) {
|
||||
AudioManager.instance.PlayOneShot("Orbe");
|
||||
PlayerPrefs.SetInt("OrbsFound", PlayerPrefs.GetInt("OrbsFound", 0) + 1);
|
||||
Destroy(col.gameObject);
|
||||
}else if (col.CompareTag("Door")) {
|
||||
StartCoroutine(Win(FindObjectOfType<GhostController>()));
|
||||
}
|
||||
}
|
||||
|
||||
bool _won;
|
||||
[SerializeField] Image fadeImage;
|
||||
IEnumerator Win(GhostController ghost) {
|
||||
if (_dead || _won) yield break;
|
||||
_won = true;
|
||||
ghost.Kill();
|
||||
if(_stepsRoutine != null) StopCoroutine(_stepsRoutine);
|
||||
fadeImage.DOFade(1, 1f);
|
||||
AudioManager.instance.FadeOut("intro", 1f);
|
||||
AudioManager.instance.FadeOut("azul", 1f);
|
||||
AudioManager.instance.FadeOut("rojo", 1f);
|
||||
AudioManager.instance.FadeOut("ambos", 1f);
|
||||
AudioManager.instance.FadeOut("invertido", 1f);
|
||||
AudioManager.instance.FadeOut("alta", 1f);
|
||||
AudioManager.instance.FadeOut("baja", 1f);
|
||||
AudioManager.instance.FadeOut("oscuro", 1f);
|
||||
AudioManager.instance.FadeOut("rojo", 1f);
|
||||
AudioManager.instance.FadeIn("victoria", 1f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
AudioManager.instance.FadeOut("Viento", 1f);
|
||||
Loader.Load(3);
|
||||
}
|
||||
|
||||
[SerializeField] CanvasGroup group;
|
||||
public void Kill(GhostController ghost) {
|
||||
if (_dead || _won) return;
|
||||
AudioManager.instance.PlayOneShot("Congela");
|
||||
AudioManager.instance.FadeOut("intro", 1f);
|
||||
AudioManager.instance.FadeOut("azul", 1f);
|
||||
AudioManager.instance.FadeOut("rojo", 1f);
|
||||
AudioManager.instance.FadeOut("ambos", 1f);
|
||||
AudioManager.instance.FadeOut("invertido", 1f);
|
||||
AudioManager.instance.FadeOut("alta", 1f);
|
||||
AudioManager.instance.FadeOut("baja", 1f);
|
||||
AudioManager.instance.FadeOut("oscuro", 1f);
|
||||
AudioManager.instance.FadeOut("rojo", 1f);
|
||||
AudioManager.instance.Play("gameOver");
|
||||
ghost.Kill();
|
||||
if(_stepsRoutine != null) StopCoroutine(_stepsRoutine);
|
||||
group.DOFade(1, 1f);
|
||||
group.interactable = true;
|
||||
|
||||
GameManager.instance.DisableManager();
|
||||
|
||||
_anim.SetTrigger(Die);
|
||||
_dead = true;
|
||||
ScreenShake.Shake(20f, .5f);
|
||||
}
|
||||
|
||||
#region OrbEffects
|
||||
int _controlsDirection = 1;
|
||||
public void InvertControls(bool inverted) {
|
||||
|
|
15
Assets/Scripts/SceneLoad.cs
Normal file
15
Assets/Scripts/SceneLoad.cs
Normal file
|
@ -0,0 +1,15 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using SimpleTools.AudioManager;
|
||||
using SimpleTools.SceneManagement;
|
||||
using UnityEngine;
|
||||
|
||||
public class SceneLoad : MonoBehaviour {
|
||||
|
||||
[SerializeField] bool stopMusic = true;
|
||||
|
||||
public void LoadScene(int sceneIndex) {
|
||||
if(stopMusic) AudioManager.instance.StopAll();
|
||||
Loader.Load(sceneIndex);
|
||||
}
|
||||
}
|
11
Assets/Scripts/SceneLoad.cs.meta
Normal file
11
Assets/Scripts/SceneLoad.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 775b962b28fe0d149927748937e2e8c2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,5 +1,6 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using SimpleTools.AudioManager;
|
||||
using SimpleTools.Cinemachine;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -46,6 +47,7 @@ public class Thunder : MonoBehaviour{
|
|||
private void LightningStrike(){
|
||||
//ScreenshakeHandler.AddScreenShake(5, 5, 0.5f);
|
||||
ScreenShake.Shake(15, .5f);
|
||||
AudioManager.instance.PlayOneShot($"Trueno{Random.Range(1, 4)}");
|
||||
|
||||
//thunderSound.pitch = Random.Range(0.5f, 1f);
|
||||
//thunderSound.Play();
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using MyBox;
|
||||
using SimpleTools.AudioManager;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
@ -8,10 +11,15 @@ public class CanvasController : MonoBehaviour {
|
|||
|
||||
[SerializeField] Sprite[] orbCountdown;
|
||||
[SerializeField] Image orb;
|
||||
|
||||
[SerializeField] DOTweenAnimation effectTween;
|
||||
Image _effectImage;
|
||||
[SerializeField] Sprite[] effectSprites;
|
||||
|
||||
// Start is called before the first frame update
|
||||
[ButtonMethod]
|
||||
void Start() {
|
||||
_effectImage = effectTween.GetComponent<Image>();
|
||||
StartCoroutine(Countdown());
|
||||
}
|
||||
|
||||
|
@ -20,12 +28,57 @@ public class CanvasController : MonoBehaviour {
|
|||
|
||||
}
|
||||
|
||||
bool _abort;
|
||||
public void AbortCoroutine() => _abort = true;
|
||||
|
||||
OrbTypes _currentType = OrbTypes.None;
|
||||
void PlayEffectMusic() {
|
||||
switch (_currentType) {
|
||||
case OrbTypes.None:
|
||||
AudioManager.instance.Play("intro");
|
||||
break;
|
||||
case OrbTypes.Blue:
|
||||
AudioManager.instance.Play("azul");
|
||||
break;
|
||||
case OrbTypes.Red:
|
||||
AudioManager.instance.Play("rojo");
|
||||
break;
|
||||
case OrbTypes.Purple:
|
||||
AudioManager.instance.Play("ambos");
|
||||
break;
|
||||
case OrbTypes.InvertedControls:
|
||||
AudioManager.instance.Play("invertido");
|
||||
break;
|
||||
case OrbTypes.HighGravity:
|
||||
AudioManager.instance.Play("alta");
|
||||
break;
|
||||
case OrbTypes.LowGravity:
|
||||
AudioManager.instance.Play("baja");
|
||||
break;
|
||||
case OrbTypes.DarkRoom:
|
||||
AudioManager.instance.Play("oscuro");
|
||||
break;
|
||||
case OrbTypes.Freeze:
|
||||
AudioManager.instance.Play("rojo");
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator Countdown() {
|
||||
PlayEffectMusic();
|
||||
|
||||
for (int i = 0; i < 10; ++i) {
|
||||
orb.sprite = orbCountdown[i];
|
||||
yield return new WaitForSeconds(1f);
|
||||
if (_abort) yield break;
|
||||
}
|
||||
GameManager.instance.SelectRandomEffect();
|
||||
|
||||
_currentType = GameManager.instance.SelectRandomEffect();
|
||||
|
||||
_effectImage.sprite = effectSprites[(int)_currentType - 1];
|
||||
effectTween.DORestart();
|
||||
StartCoroutine(Countdown());
|
||||
}
|
||||
}
|
||||
|
|
38
Assets/Scripts/WinScreen.cs
Normal file
38
Assets/Scripts/WinScreen.cs
Normal file
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using MyBox;
|
||||
using SimpleTools.DialogueSystem;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class WinScreen : MonoBehaviour {
|
||||
|
||||
[SerializeField] GameObject[] orbs;
|
||||
[SerializeField] Dialogue dialogue;
|
||||
|
||||
[SerializeField] float fadeDuration;
|
||||
|
||||
[SerializeField] Image occluder;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake(){
|
||||
for (int i = 0; i < orbs.Length; i++) orbs[i].SetActive(i + 1 <= PlayerPrefs.GetInt("OrbsFound"));
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
IEnumerator Start() {
|
||||
yield return new WaitForSeconds(fadeDuration);
|
||||
DialogueManager.instance.Dialogue(dialogue);
|
||||
}
|
||||
|
||||
float _start;
|
||||
void Update() {
|
||||
float alpha = Mathf.Lerp(1, 0, (Time.time - _start) / fadeDuration);
|
||||
|
||||
alpha = Mathf.Round(alpha * 5);
|
||||
alpha /= 5f;
|
||||
|
||||
occluder.SetAlpha(alpha);
|
||||
}
|
||||
}
|
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Add table
Add a link
Reference in a new issue