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diff --git a/Assets/Scenes/SampleScene/Global Volume Profile.asset b/Assets/Scenes/SampleScene/Global Volume Profile.asset
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diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
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diff --git a/Assets/Scripts/Player.meta b/Assets/Scripts/Player.meta
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+++ b/Assets/Scripts/Player.meta
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diff --git a/Assets/Scripts/Player/PlayerController.cs b/Assets/Scripts/Player/PlayerController.cs
new file mode 100644
index 0000000..a77aa4e
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerController.cs
@@ -0,0 +1,69 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Serialization;
+
+public class PlayerController : MonoBehaviour {
+
+ [SerializeField] float speed = 50f;
+ [SerializeField, Range(0f, .5f)] float acceleration = .1f;
+ [SerializeField, Range(0f, .5f)] float flipSmooth = .1f;
+ [SerializeField] float jumpForce = 10f;
+
+ Vector2 _input;
+ float _xVelocity, _flipVelocity;
+ int _facingDirection = 1;
+ Rigidbody2D _rb2d;
+
+ [Space]
+ [SerializeField] LayerMask groundMask;
+ [SerializeField, Range(0f, 1f)] float feetHeight;
+ [SerializeField, Range(0f, 2f)] float feetWidth;
+ [SerializeField] Transform feetPos;
+ bool _isGrounded;
+
+ [SerializeField, Range(0f, .5f)] float coyoteTime;
+ float _coyoteTime;
+ [SerializeField, Range(0f, .5f)] float jumpBuffer;
+ float _jumpBuffer;
+
+ void Awake() {
+ _rb2d = GetComponent();
+ }
+
+ void Update() {
+ _input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
+ _facingDirection = _input.x switch {
+ > 0f => 1,
+ < 0f => -1,
+ _ => _facingDirection
+ };
+
+ transform.localScale =
+ new Vector3(Mathf.SmoothDamp(transform.localScale.x, _facingDirection, ref _flipVelocity, flipSmooth),
+ transform.localScale.y, transform.localScale.z);
+
+ _isGrounded = Physics2D.OverlapBox(feetPos.position, new Vector2(feetWidth, feetHeight), 0f, groundMask);
+ if (_isGrounded && _rb2d.velocity.y <= 0f) _coyoteTime = coyoteTime;
+ if (Input.GetKeyDown(KeyCode.Space)) _jumpBuffer = jumpBuffer;
+
+ _jumpBuffer -= Time.deltaTime;
+ _coyoteTime -= Time.deltaTime;
+ }
+
+ void FixedUpdate() {
+ _rb2d.velocity = new Vector2(Mathf.SmoothDamp(_rb2d.velocity.x, _input.x * speed, ref _xVelocity, acceleration), _rb2d.velocity.y);
+
+ if (_coyoteTime > 0f && _jumpBuffer > 0f) {
+ _rb2d.velocity = new Vector2(_rb2d.velocity.x, 0f);
+ _rb2d.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
+ _coyoteTime = _jumpBuffer = 0f;
+ }
+ }
+
+ void OnDrawGizmosSelected() {
+ Gizmos.color = Color.red;
+ if (feetPos) Gizmos.DrawWireCube(feetPos.position, new Vector3(feetWidth, feetHeight));
+ }
+}
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diff --git a/Assets/Settings.meta b/Assets/Settings.meta
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diff --git a/Assets/Settings/URP.asset b/Assets/Settings/URP.asset
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+++ b/Assets/Settings/URP.asset
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+ m_Neighbors: 01000000010000000200000001000000
+ m_NeighborPositions:
+ - {x: 0, y: 1, z: 0}
+ - {x: 0, y: -1, z: 0}
+ - {x: 1, y: 0, z: 0}
+ - {x: -1, y: 0, z: 0}
+ m_RuleTransform: 0
+ - m_Id: 6
+ m_Sprites:
+ - {fileID: -1526240262, guid: 5a855a0a21b294d4b9be14c8f9cf36ec, type: 3}
+ m_GameObject: {fileID: 0}
+ m_MinAnimationSpeed: 1
+ m_MaxAnimationSpeed: 1
+ m_PerlinScale: 0.5
+ m_Output: 0
+ m_ColliderType: 1
+ m_RandomTransform: 0
+ m_Neighbors: 01000000010000000200000001000000
+ m_NeighborPositions:
+ - {x: -1, y: 0, z: 0}
+ - {x: 1, y: 0, z: 0}
+ - {x: 0, y: -1, z: 0}
+ - {x: 0, y: 1, z: 0}
+ m_RuleTransform: 0
diff --git a/Assets/TilesetRules.asset.meta b/Assets/TilesetRules.asset.meta
new file mode 100644
index 0000000..f5ec121
--- /dev/null
+++ b/Assets/TilesetRules.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5418057157aeae141af2d016760cf5cb
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset
index c165afb..8dcd7d7 100644
--- a/ProjectSettings/GraphicsSettings.asset
+++ b/ProjectSettings/GraphicsSettings.asset
@@ -3,7 +3,7 @@
--- !u!30 &1
GraphicsSettings:
m_ObjectHideFlags: 0
- serializedVersion: 13
+ serializedVersion: 14
m_Deferred:
m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
@@ -38,8 +38,9 @@ GraphicsSettings:
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
+ m_PreloadShadersBatchTimeLimit: -1
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- m_CustomRenderPipeline: {fileID: 0}
+ m_CustomRenderPipeline: {fileID: 11400000, guid: c2f4cde08ee4b2d4f92bf3c4a895ba82, type: 2}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
@@ -59,6 +60,8 @@ GraphicsSettings:
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0
- m_LightsUseColorTemperature: 0
+ m_LightsUseColorTemperature: 1
m_DefaultRenderingLayerMask: 1
m_LogWhenShaderIsCompiled: 0
+ m_SRPDefaultSettings:
+ UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 8b5633f61c809f04ebe95ec6be34761e, type: 2}
diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset
index bcd6706..1d10f27 100644
--- a/ProjectSettings/QualitySettings.asset
+++ b/ProjectSettings/QualitySettings.asset
@@ -201,7 +201,7 @@ QualitySettings:
skinWeights: 255
textureQuality: 0
anisotropicTextures: 2
- antiAliasing: 2
+ antiAliasing: 0
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
@@ -224,9 +224,9 @@ QualitySettings:
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 2
- Lumin: 5
GameCoreScarlett: 5
GameCoreXboxOne: 5
+ Lumin: 5
Nintendo Switch: 5
PS4: 5
PS5: 5
diff --git a/ProjectSettings/SceneTemplateSettings.json b/ProjectSettings/SceneTemplateSettings.json
new file mode 100644
index 0000000..6f3e60f
--- /dev/null
+++ b/ProjectSettings/SceneTemplateSettings.json
@@ -0,0 +1,167 @@
+{
+ "templatePinStates": [],
+ "dependencyTypeInfos": [
+ {
+ "userAdded": false,
+ "type": "UnityEngine.AnimationClip",
+ "ignore": false,
+ "defaultInstantiationMode": 0,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEditor.Animations.AnimatorController",
+ "ignore": false,
+ "defaultInstantiationMode": 0,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.AnimatorOverrideController",
+ "ignore": false,
+ "defaultInstantiationMode": 0,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEditor.Audio.AudioMixerController",
+ "ignore": false,
+ "defaultInstantiationMode": 0,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.ComputeShader",
+ "ignore": true,
+ "defaultInstantiationMode": 1,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Cubemap",
+ "ignore": false,
+ "defaultInstantiationMode": 0,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.GameObject",
+ "ignore": false,
+ "defaultInstantiationMode": 0,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEditor.LightingDataAsset",
+ "ignore": false,
+ "defaultInstantiationMode": 0,
+ "supportsModification": false
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.LightingSettings",
+ "ignore": false,
+ "defaultInstantiationMode": 0,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Material",
+ "ignore": false,
+ "defaultInstantiationMode": 0,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEditor.MonoScript",
+ "ignore": true,
+ "defaultInstantiationMode": 1,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.PhysicMaterial",
+ "ignore": false,
+ "defaultInstantiationMode": 0,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.PhysicsMaterial2D",
+ "ignore": false,
+ "defaultInstantiationMode": 0,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
+ "ignore": false,
+ "defaultInstantiationMode": 0,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
+ "ignore": false,
+ "defaultInstantiationMode": 0,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Rendering.VolumeProfile",
+ "ignore": false,
+ "defaultInstantiationMode": 0,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEditor.SceneAsset",
+ "ignore": false,
+ "defaultInstantiationMode": 0,
+ "supportsModification": false
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Shader",
+ "ignore": true,
+ "defaultInstantiationMode": 1,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.ShaderVariantCollection",
+ "ignore": true,
+ "defaultInstantiationMode": 1,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Texture",
+ "ignore": false,
+ "defaultInstantiationMode": 0,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Texture2D",
+ "ignore": false,
+ "defaultInstantiationMode": 0,
+ "supportsModification": true
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Timeline.TimelineAsset",
+ "ignore": false,
+ "defaultInstantiationMode": 0,
+ "supportsModification": true
+ }
+ ],
+ "defaultDependencyTypeInfo": {
+ "userAdded": false,
+ "type": "",
+ "ignore": false,
+ "defaultInstantiationMode": 1,
+ "supportsModification": true
+ },
+ "newSceneOverride": 0
+}
\ No newline at end of file
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 1c92a78..f06d1de 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -8,7 +8,7 @@ TagManager:
- Default
- TransparentFX
- Ignore Raycast
- -
+ - Ground
- Water
- UI
-