Gradual jump and started orb events

This commit is contained in:
Gerard Gascón 2023-02-27 16:15:11 +01:00
parent e874c23647
commit b4e11ac33f
11 changed files with 1035 additions and 99 deletions

View file

@ -6,17 +6,20 @@ using UnityEngine.Serialization;
public class PlayerController : MonoBehaviour {
[Header("Stats")]
[SerializeField] float speed = 50f;
[SerializeField, Range(0f, .5f)] float acceleration = .1f;
[SerializeField, Range(0f, .5f)] float flipSmooth = .1f;
[SerializeField] float jumpForce = 10f;
[SerializeField, Range(0f, 1f)] float gradualJumpMultiplier = .5f;
Vector2 _input;
float _xVelocity, _flipVelocity;
int _facingDirection = 1;
bool _cancelJump;
Rigidbody2D _rb2d;
[Space]
[Header("Jump Management")]
[SerializeField] LayerMask groundMask;
[SerializeField, Range(0f, 1f)] float feetHeight;
[SerializeField, Range(0f, 2f)] float feetWidth;
@ -40,13 +43,16 @@ public class PlayerController : MonoBehaviour {
_ => _facingDirection
};
transform.localScale =
new Vector3(Mathf.SmoothDamp(transform.localScale.x, _facingDirection, ref _flipVelocity, flipSmooth),
transform.localScale.y, transform.localScale.z);
Vector3 localScale = transform.localScale;
localScale = new Vector3(Mathf.SmoothDamp(localScale.x, _facingDirection, ref _flipVelocity, flipSmooth),
localScale.y, localScale.z);
transform.localScale = localScale;
_isGrounded = Physics2D.OverlapBox(feetPos.position, new Vector2(feetWidth, feetHeight), 0f, groundMask);
if (_isGrounded && _rb2d.velocity.y <= 0f) _coyoteTime = coyoteTime;
if (Input.GetKeyDown(KeyCode.Space)) _jumpBuffer = jumpBuffer;
if (Input.GetKeyUp(KeyCode.Space)) _cancelJump = true;
_jumpBuffer -= Time.deltaTime;
_coyoteTime -= Time.deltaTime;
@ -60,6 +66,11 @@ public class PlayerController : MonoBehaviour {
_rb2d.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
_coyoteTime = _jumpBuffer = 0f;
}
if (_cancelJump) {
if(_rb2d.velocity.y > 0f) _rb2d.velocity = new Vector2(_rb2d.velocity.x, _rb2d.velocity.y * gradualJumpMultiplier);
_cancelJump = false;
}
}
void OnDrawGizmosSelected() {