Gradual jump and started orb events
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11 changed files with 1035 additions and 99 deletions
184
Assets/Scripts/GenericDictionary.cs
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184
Assets/Scripts/GenericDictionary.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GometGames.Tools
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{
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/// <summary>
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/// Generic Serializable Dictionary for Unity 2020.1 and above.
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/// Simply declare your key/value types and you're good to go - zero boilerplate.
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/// </summary>
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[Serializable]
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public class GenericDictionary<TKey, TValue> : IDictionary<TKey, TValue>, ISerializationCallbackReceiver
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{
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// Internal
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[SerializeField]
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private List<KeyValuePair> list = new List<KeyValuePair>();
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[SerializeField, HideInInspector]
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private Dictionary<TKey, int> indexByKey = new Dictionary<TKey, int>();
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[SerializeField, HideInInspector]
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private Dictionary<TKey, TValue> dict = new Dictionary<TKey, TValue>();
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#pragma warning disable 0414
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[SerializeField, HideInInspector]
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private bool keyCollision;
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#pragma warning restore 0414
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[Serializable]
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private struct KeyValuePair
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{
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public TKey Key;
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public TValue Value;
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public KeyValuePair(TKey Key, TValue Value)
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{
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this.Key = Key;
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this.Value = Value;
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}
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}
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// Lists are serialized natively by Unity, no custom implementation needed.
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public void OnBeforeSerialize() { }
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// Populate dictionary with pairs from list and flag key-collisions.
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public void OnAfterDeserialize()
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{
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dict.Clear();
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indexByKey.Clear();
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keyCollision = false;
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for (int i = 0; i < list.Count; i++)
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{
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var key = list[i].Key;
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if (key != null && !ContainsKey(key))
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{
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dict.Add(key, list[i].Value);
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indexByKey.Add(key, i);
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}
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else
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{
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keyCollision = true;
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}
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}
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}
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// IDictionary
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public TValue this[TKey key]
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{
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get => dict[key];
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set
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{
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dict[key] = value;
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if (indexByKey.ContainsKey(key))
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{
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var index = indexByKey[key];
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list[index] = new KeyValuePair(key, value);
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}
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else
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{
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list.Add(new KeyValuePair(key, value));
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indexByKey.Add(key, list.Count - 1);
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}
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}
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}
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public ICollection<TKey> Keys => dict.Keys;
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public ICollection<TValue> Values => dict.Values;
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public void Add(TKey key, TValue value)
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{
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dict.Add(key, value);
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list.Add(new KeyValuePair(key, value));
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indexByKey.Add(key, list.Count - 1);
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}
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public bool ContainsKey(TKey key) => dict.ContainsKey(key);
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public bool Remove(TKey key)
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{
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if (dict.Remove(key))
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{
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var index = indexByKey[key];
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list.RemoveAt(index);
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UpdateIndexLookup(index);
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indexByKey.Remove(key);
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return true;
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}
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else
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{
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return false;
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}
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}
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private void UpdateIndexLookup(int removedIndex) {
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for (int i = removedIndex; i < list.Count; i++) {
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var key = list[i].Key;
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indexByKey[key]--;
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}
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}
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public bool TryGetValue(TKey key, out TValue value) => dict.TryGetValue(key, out value);
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// ICollection
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public int Count => dict.Count;
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public bool IsReadOnly { get; set; }
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public void Add(KeyValuePair<TKey, TValue> pair)
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{
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Add(pair.Key, pair.Value);
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}
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public void Clear()
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{
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dict.Clear();
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list.Clear();
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indexByKey.Clear();
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}
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public bool Contains(KeyValuePair<TKey, TValue> pair)
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{
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TValue value;
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if (dict.TryGetValue(pair.Key, out value))
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{
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return EqualityComparer<TValue>.Default.Equals(value, pair.Value);
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}
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else
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{
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return false;
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}
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}
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public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
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{
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if (array == null)
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throw new ArgumentException("The array cannot be null.");
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if (arrayIndex < 0)
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throw new ArgumentOutOfRangeException("The starting array index cannot be negative.");
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if (array.Length - arrayIndex < dict.Count)
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throw new ArgumentException("The destination array has fewer elements than the collection.");
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foreach (var pair in dict)
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{
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array[arrayIndex] = pair;
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arrayIndex++;
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}
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}
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public bool Remove(KeyValuePair<TKey, TValue> pair)
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{
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TValue value;
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if (dict.TryGetValue(pair.Key, out value))
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{
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bool valueMatch = EqualityComparer<TValue>.Default.Equals(value, pair.Value);
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if (valueMatch)
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{
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return Remove(pair.Key);
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}
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}
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return false;
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}
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// IEnumerable
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public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator() => dict.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => dict.GetEnumerator();
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}
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}
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