Cositas (~ ̄▽ ̄)~
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28 changed files with 4095 additions and 123 deletions
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@ -5,6 +5,7 @@ using GometGames.Tools;
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using MyBox;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Serialization;
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using Random = UnityEngine.Random;
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[System.Serializable]
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@ -28,12 +29,31 @@ public class GameManager : MonoBehaviour {
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OrbTypes _lastType = OrbTypes.None;
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public static GameManager instance;
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[Header("Clock")]
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[SerializeField] int time = 180;
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public float CurrentTime { private set; get; }
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[SerializeField] int doorTime = 30;
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[SerializeField] RectTransform clockPivot;
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// Start is called before the first frame update
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void Awake() {
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instance = this;
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}
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void Update() {
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CurrentTime += Time.deltaTime;
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float ratio = CurrentTime / time;
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clockPivot.rotation = Quaternion.Euler(0f, 0f, ratio * 360f - 180f);
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if (CurrentTime >= time - doorTime) {
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Debug.Log("DoorOpened");
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if (CurrentTime >= time) {
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Debug.Log("TimesUp");
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}
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}
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}
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public OrbTypes SelectRandomEffect() {
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OrbTypes selected;
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do {
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