Orb effects
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357 changed files with 27818 additions and 34 deletions
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@ -49,9 +49,11 @@ public class PlayerController : MonoBehaviour {
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void Awake() {
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_rb2d = GetComponent<Rigidbody2D>();
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_anim = GetComponent<Animator>();
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_defaultGravity = _rb2d.gravityScale;
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_cameraTarget = new GameObject("Camera Target").transform;
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vCam.m_Follow = _cameraTarget;
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//_cameraTarget = new GameObject("Camera Target").transform;
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//vCam.m_Follow = _cameraTarget;
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_currentSpeed = speed;
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}
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@ -68,8 +70,8 @@ public class PlayerController : MonoBehaviour {
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_input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
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_facingDirection = _input.x switch {
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> 0f => 1,
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< 0f => -1,
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> 0f => _controlsDirection,
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< 0f => -_controlsDirection,
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_ => _facingDirection
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};
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@ -92,7 +94,7 @@ public class PlayerController : MonoBehaviour {
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void FixedUpdate() {
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if (_dead) return;
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_rb2d.velocity = new Vector2(Mathf.SmoothDamp(_rb2d.velocity.x, _input.x * _currentSpeed, ref _xVelocity, acceleration), _rb2d.velocity.y);
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_rb2d.velocity = new Vector2(Mathf.SmoothDamp(_rb2d.velocity.x, _input.x * _currentSpeed * _controlsDirection, ref _xVelocity, acceleration), _rb2d.velocity.y);
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_anim.SetFloat(Speed, Mathf.Abs(_rb2d.velocity.x));
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if (_coyoteTime > 0f && _jumpBuffer > 0f) {
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@ -107,13 +109,6 @@ public class PlayerController : MonoBehaviour {
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}
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}
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void LateUpdate() {
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if (_dead) return;
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float yPos = _isGrounded && _rb2d.velocity.y <= 0f ? transform.position.y : _cameraTarget.position.y;
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_cameraTarget.position = new Vector3(transform.position.x, yPos);
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}
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void OnDrawGizmosSelected() {
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Gizmos.color = Color.red;
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if (feetPos) Gizmos.DrawWireCube(feetPos.position, new Vector3(feetWidth, feetHeight));
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@ -127,4 +122,19 @@ public class PlayerController : MonoBehaviour {
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ScreenShake.Shake(20f, .5f);
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}
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}
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#region OrbEffects
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int _controlsDirection = 1;
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public void InvertControls(bool inverted) {
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_controlsDirection = inverted ? -1 : 1;
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}
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float _defaultGravity;
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public void ChangeGravity(float gravity) {
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_rb2d.gravityScale = gravity;
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}
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public void ResetGravity() {
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_rb2d.gravityScale = _defaultGravity;
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}
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#endregion
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}
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