This commit is contained in:
Gerard Gascón 2023-03-01 14:48:32 +01:00
parent 0afd388dfc
commit 2206e6f664
14 changed files with 5827 additions and 260 deletions

4691
Assets/Scenes/MainMenu.unity Normal file

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View file

@ -9,15 +9,15 @@ using Random = UnityEngine.Random;
[System.Serializable] [System.Serializable]
public enum OrbTypes { public enum OrbTypes {
None, None = 0,
Blue, Blue = 1,
Red, Red = 2,
Purple, Purple = 3,
InvertedControls, InvertedControls = 4,
HighGravity, HighGravity = 5,
LowGravity, LowGravity = 6,
DarkRoom, DarkRoom = 7,
Freeze Freeze = 8
}; };
public class GameManager : MonoBehaviour { public class GameManager : MonoBehaviour {
@ -36,9 +36,8 @@ public class GameManager : MonoBehaviour {
public OrbTypes SelectRandomEffect() { public OrbTypes SelectRandomEffect() {
OrbTypes selected; OrbTypes selected;
Array values = Enum.GetValues(typeof(OrbTypes));
do { do {
selected = (OrbTypes)values.GetValue(Random.Range(1, values.Length)); selected = (OrbTypes)Random.Range(1, 9);
} while (selected == currentType || selected == _lastType); } while (selected == currentType || selected == _lastType);
ChangeEventCall(selected); ChangeEventCall(selected);

View file

@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using DG.Tweening;
using MyBox; using MyBox;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
@ -8,10 +9,15 @@ public class CanvasController : MonoBehaviour {
[SerializeField] Sprite[] orbCountdown; [SerializeField] Sprite[] orbCountdown;
[SerializeField] Image orb; [SerializeField] Image orb;
[SerializeField] DOTweenAnimation effectTween;
Image _effectImage;
[SerializeField] Sprite[] effectSprites;
// Start is called before the first frame update // Start is called before the first frame update
[ButtonMethod] [ButtonMethod]
void Start() { void Start() {
_effectImage = effectTween.GetComponent<Image>();
StartCoroutine(Countdown()); StartCoroutine(Countdown());
} }
@ -25,7 +31,9 @@ public class CanvasController : MonoBehaviour {
orb.sprite = orbCountdown[i]; orb.sprite = orbCountdown[i];
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} }
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} }
} }

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