Spirinaut/Assets/SceneLoader.cs
Gerard Gascón 8103d0d89d init
2025-04-24 14:15:32 +02:00

19 lines
450 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneLoader : MonoBehaviour{
public GameObject fade;
public void LoadScene(int scene){
StartCoroutine(SceneLoad(scene));
fade.SetActive(true);
}
IEnumerator SceneLoad(int scene){
yield return new WaitForSecondsRealtime(1f);
SceneManager.LoadSceneAsync(scene);
}
}