using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneLoader : MonoBehaviour{ public GameObject fade; public void LoadScene(int scene){ StartCoroutine(SceneLoad(scene)); fade.SetActive(true); } IEnumerator SceneLoad(int scene){ yield return new WaitForSecondsRealtime(1f); SceneManager.LoadSceneAsync(scene); } }