SimpleTools/Tools/Timer/TimerUtility.cs
Gerard Gascón a4c26426e5
Fixed some timer bugs
Timer now has a mode for unscaled time
FIXED: Countdown now resets properly
2021-06-12 10:36:38 +02:00

36 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using TMPro;
namespace SimpleTools.Timer{
public static class TimerUtility {
/// <summary>
/// Setup the timer
/// </summary>
/// <param name="container">TMPro object that will contain the timer</param>
/// <param name="timerType">What type of timer will it be (Countdown, Stopwatch, Clock)</param>
/// <param name="countdownTime">The time that will have in case it is a countdown timer</param>
/// <returns></returns>
public static Timer SetupTimer(this TMP_Text container, TimerType timerType, TimerUpdate timerUpdate, float countdownTime = 60f){
Timer t = container.gameObject.AddComponent<Timer>();
float elapsedTime = 0f;
string text = string.Empty;
TimeSpan timePlaying = TimeSpan.Zero;
switch (timerType){
case TimerType.Countdown:
elapsedTime = countdownTime;
timePlaying = TimeSpan.FromSeconds(elapsedTime);
text = timePlaying.ToString("m':'ss'.'ff");
break;
case TimerType.Clock:
text = DateTime.Now.ToString("HH:mm:ss");
break;
}
t.Setup(elapsedTime, true, timePlaying, container, timerType, timerUpdate, text);
return t;
}
}
}