SimpleTools/Tools/DialogueSystem/Dialogue.cs
2021-01-08 16:05:34 +01:00

12 lines
322 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "New Character", menuName = "Tools/Character", order = 0)]
public class Dialogue : ScriptableObject{
public bool displayName;
public string characterName;
[Space]
public Sprite characterImage;
[TextArea] public string[] sentences;
}