SimpleTools/Tools/ObjectPooler/Pool.cs
Gerard Gascón 0e8b8b1835
Reworked the dialogue system
Now the dialogue can use tags to add special effects
Reorganized project structure, updating may require adding some using statements
2022-09-15 17:27:28 +02:00

20 lines
No EOL
646 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace SimpleTools.ObjectPooler {
[CreateAssetMenu(fileName = "New Pool", menuName = "Simple Tools/Pool", order = 11)]
public class Pool : ScriptableObject {
public List<PoolPrefab> pools;
[System.Serializable]
public class PoolPrefab {
public string tag;
public GameObject prefab;
public bool undetermined;
public int size;
[HideInInspector] public Queue<GameObject> determinedPool;
[HideInInspector] public List<GameObject> undeterminedPool;
}
}
}