using UnityEngine; namespace SimpleTools.DialogueSystem { [CreateAssetMenu(fileName = "New Dialogue", menuName = "Simple Tools/Dialogue", order = 11)] public class Dialogue : ScriptableObject { public DialogueBox[] sentences; } [System.Serializable] public class DialogueBox { public bool displayName; public string characterName; public Sprite characterImage; [TextArea(5, 10)] public string sentence; } }