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Gerard Gascón 2022-09-25 12:04:28 +02:00 committed by GitHub
parent ff9831ed0b
commit c6fe332009
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3 changed files with 51 additions and 4 deletions

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@ -101,7 +101,6 @@ Text commands:
<p:[tiny,short,normal,long,read]> --> Pauses during a period of time
<anim:[wobble,wave,rainbow,shake]></anim> --> Reproduces an animation
<sp:number></sp> --> Changes reveal speed
<snd:soundname> --> Plays a sound from the AudioManager
```
### SceneManager
@ -143,4 +142,4 @@ timer.Restart(); //Restarts the timer
You can easily set up some things by right clicking in your Project Tab and then selecting Tools and clicking on the one you want to create.
Also you can right click in the Hierarchy for easily creating some GameObjects with the Tools in it.
Also you can right click in the Hierarchy for easily creating some GameObjects with the Tools in it.

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@ -13,6 +13,10 @@ namespace SimpleTools.DialogueSystem {
static readonly Regex pauseRegex = new Regex(PAUSE_REGEX_STRING);
const string SOUND_REGEX_STRING = "<snd:(?<sound>" + REMAINDER_REGEX + ")>";
static readonly Regex soundRegex = new Regex(SOUND_REGEX_STRING);
const string PLAYMUSIC_REGEX_STRING = "<playmsc:(?<playmusic>" + REMAINDER_REGEX + ")>";
static readonly Regex playMusicRegex = new Regex(PLAYMUSIC_REGEX_STRING);
const string STOPMUSIC_REGEX_STRING = "<stopmsc:(?<stopmusic>" + REMAINDER_REGEX + ")>";
static readonly Regex stopMusicRegex = new Regex(STOPMUSIC_REGEX_STRING);
const string SPEED_REGEX_STRING = "<sp:(?<speed>" + REMAINDER_REGEX + ")>";
static readonly Regex speedRegex = new Regex(SPEED_REGEX_STRING);
const string ANIM_START_REGEX_STRING = "<anim:(?<anim>" + REMAINDER_REGEX + ")>";
@ -34,6 +38,8 @@ namespace SimpleTools.DialogueSystem {
processedMessage = HandlePauseTags(processedMessage, result);
processedMessage = HandleSoundTags(processedMessage, result);
processedMessage = HandlePlayMusicTags(processedMessage, result);
processedMessage = HandleStopMusicTags(processedMessage, result);
processedMessage = HandleSpeedTags(processedMessage, result);
processedMessage = HandleAnimStartTags(processedMessage, result);
processedMessage = HandleAnimEndTags(processedMessage, result);
@ -113,6 +119,34 @@ namespace SimpleTools.DialogueSystem {
processedMessage = Regex.Replace(processedMessage, SOUND_REGEX_STRING, "");
return processedMessage;
}
static string HandlePlayMusicTags(string processedMessage, List<DialogueCommand> result) {
MatchCollection playMatches = playMusicRegex.Matches(processedMessage);
foreach (Match match in playMatches) {
string val = match.Groups["playmusic"].Value;
string functionName = val;
result.Add(new DialogueCommand {
position = VisibleCharactersUpToIndex(processedMessage, match.Index),
type = DialogueCommandType.PlayMusic,
stringValue = functionName
});
}
processedMessage = Regex.Replace(processedMessage, PLAYMUSIC_REGEX_STRING, "");
return processedMessage;
}
static string HandleStopMusicTags(string processedMessage, List<DialogueCommand> result) {
MatchCollection stopMatches = stopMusicRegex.Matches(processedMessage);
foreach (Match match in stopMatches) {
string val = match.Groups["stopmusic"].Value;
string functionName = val;
result.Add(new DialogueCommand {
position = VisibleCharactersUpToIndex(processedMessage, match.Index),
type = DialogueCommandType.StopMusic,
stringValue = functionName
});
}
processedMessage = Regex.Replace(processedMessage, STOPMUSIC_REGEX_STRING, "");
return processedMessage;
}
static TextAnimationType GetTextAnimationType(string stringVal) {
TextAnimationType result;
@ -157,7 +191,9 @@ namespace SimpleTools.DialogueSystem {
TextSpeedChange,
AnimStart,
AnimEnd,
Sound
Sound,
PlayMusic,
StopMusic
}
public enum TextAnimationType {

View file

@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using TMPro;
using UnityEngine;
@ -137,6 +138,17 @@ namespace SimpleTools.DialogueSystem {
case DialogueCommandType.Sound:
AudioManager.AudioManager.instance.PlayOneShot(command.stringValue);
break;
case DialogueCommandType.PlayMusic:
string[] split0 = command.stringValue.Split(',');
AudioManager.AudioManager.instance.FadeIn(split0[0], float.Parse(split0[1], CultureInfo.InvariantCulture));
break;
case DialogueCommandType.StopMusic:
string[] split1 = command.stringValue.Split(',');
for (int j = 0; j < split1.Length; j++) {
Debug.Log(split1[j]);
}
AudioManager.AudioManager.instance.FadeOut(split1[0], float.Parse(split1[1], CultureInfo.InvariantCulture));
break;
}
commands.RemoveAt(i);
i--;
@ -194,7 +206,7 @@ namespace SimpleTools.DialogueSystem {
TextAnimInfo info = textAnimInfo[i];
if (charIndex >= info.startIndex && charIndex < info.endIndex) {
if (info.type == TextAnimationType.rainbow) {
color = Color.HSVToRGB(Mathf.Repeat((time + destinationVertice.x * RAINBOW_LENGTH_ADJUSTMENT), 1f), .6f, 1);
color = Color.HSVToRGB(Mathf.Repeat((time + destinationVertice.x * RAINBOW_LENGTH_ADJUSTMENT), 1f), .75f, 1);
}
}
}