Removed old scripts
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0e8b8b1835
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4 changed files with 0 additions and 175 deletions
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class DialogueSystem : MonoBehaviour{
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public static DialogueSystem instance;
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public GameObject nameField = default;
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public TextMeshProUGUI nameText = default;
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public TMP_Animated dialogue = default;
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public Image faceImage = default;
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Queue<string> sentences;
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bool talking;
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Animator anim;
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void Awake(){
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instance = this;
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sentences = new Queue<string>();
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anim = GetComponent<Animator>();
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}
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/// <summary>Start or continue the dialogue
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/// <para>This function returns false if the dialogue has ended.</para>
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/// </summary>
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public bool Dialogue(Dialogue dialogue){
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if(!talking){
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if (dialogue.displayName){
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nameText.text = dialogue.characterName;
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nameField.SetActive(true);
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nameText.gameObject.SetActive(true);
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}else{
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nameField.SetActive(false);
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nameText.gameObject.SetActive(false);
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}
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if (dialogue.characterImage)
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faceImage.sprite = dialogue.characterImage;
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else
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faceImage.sprite = null;
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sentences.Clear();
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if(dialogue.sentences.Length != 0){
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foreach (string sentence in dialogue.sentences){
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sentences.Enqueue(sentence);
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}
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}else{
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sentences.Enqueue("I am error. No text has been added");
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}
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talking = true;
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if(sentences.Count == 0){
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talking = false;
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return false;
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}
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string sentenceToShow = sentences.Dequeue();
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this.dialogue.ReadText(sentenceToShow);
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anim.SetBool("Talking", true);
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return true;
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}else{
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if (sentences.Count == 0){
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talking = false;
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anim.SetBool("Talking", false);
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return false;
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}
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string sentenceToShow = sentences.Dequeue();
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this.dialogue.ReadText(sentenceToShow);
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return true;
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: caad12703fd5c3349acc637253734ac9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,78 +0,0 @@
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Events;
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namespace TMPro{
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[System.Serializable] public class TextRevealEvent : UnityEvent<char> { }
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[System.Serializable] public class DialogueEvent : UnityEvent { }
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public class TMP_Animated : TextMeshProUGUI{
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float speed = 20;
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public TextRevealEvent onTextReveal;
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public DialogueEvent onDialogueFinish;
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void Update(){
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/*if(Application.isPlaying)
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this.Animate();*/
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}
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public void ReadText(string newText){
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text = string.Empty;
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string[] subTexts = newText.Split('<', '>');
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string displayText = "";
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for (int i = 0; i < subTexts.Length; i++){
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if (i % 2 == 0)
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displayText += subTexts[i];
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else if (!isCustomTag(subTexts[i].Replace(" ", "")))
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displayText += $"<{subTexts[i]}>";
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}
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bool isCustomTag(string tag){
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return tag.StartsWith("speed=") || tag.StartsWith("pause=") || tag.StartsWith("wave") || tag.StartsWith("rainbow") || tag.StartsWith("shake");
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}
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text = displayText;
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maxVisibleCharacters = 0;
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StartCoroutine(Read());
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IEnumerator Read(){
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int subCounter = 0;
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int visibleCounter = 0;
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while(subCounter < subTexts.Length){
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if(subCounter % 2 == 1){
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yield return EvaluateTag(subTexts[subCounter].Replace(" ", ""));
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}else{
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while(visibleCounter < subTexts[subCounter].Length){
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onTextReveal.Invoke(subTexts[subCounter][visibleCounter]);
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visibleCounter++;
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maxVisibleCharacters++;
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//this.Animate();
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yield return new WaitForSeconds(text[maxVisibleCharacters - 1] == ' ' ? 0 : (1f / speed));
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}
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visibleCounter = 0;
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}
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subCounter++;
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}
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yield return null;
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WaitForSeconds EvaluateTag(string tag){
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if (tag.Length > 0){
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if (tag.StartsWith("speed=")){
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speed = float.Parse(tag.Split('=')[1]);
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}else if (tag.StartsWith("pause=")){
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return new WaitForSeconds(float.Parse(tag.Split('=')[1]));
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}
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}
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return null;
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}
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onDialogueFinish.Invoke();
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}
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: f713d84a3ae882945800780459e26170
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {fileID: 2800000, guid: 2fd6421f253b4ef1a19526541f9ffc0c, type: 3}
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userData:
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assetBundleName:
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assetBundleVariant:
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