Add files via upload
This commit is contained in:
parent
82aab308f0
commit
310f5c8838
54 changed files with 2357 additions and 0 deletions
3
Tools/ObjectPooler/IPooledObject.cs
Normal file
3
Tools/ObjectPooler/IPooledObject.cs
Normal file
|
@ -0,0 +1,3 @@
|
|||
public interface IPooledObject{
|
||||
void OnObjectSpawn();
|
||||
}
|
11
Tools/ObjectPooler/IPooledObject.cs.meta
Normal file
11
Tools/ObjectPooler/IPooledObject.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f901e5ecf80a03c43b4375b93741a3bf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Tools/ObjectPooler/ObjectPooler.png
Normal file
BIN
Tools/ObjectPooler/ObjectPooler.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.4 KiB |
96
Tools/ObjectPooler/ObjectPooler.png.meta
Normal file
96
Tools/ObjectPooler/ObjectPooler.png.meta
Normal file
|
@ -0,0 +1,96 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8a0a572e598bbe3439aa4dab4a39293f
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: -1
|
||||
wrapV: -1
|
||||
wrapW: -1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
18
Tools/ObjectPooler/Pool.cs
Normal file
18
Tools/ObjectPooler/Pool.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "New Pool", menuName = "Tools/Pool", order = 0)]
|
||||
public class Pool : ScriptableObject{
|
||||
|
||||
public List<PoolPrefab> pools;
|
||||
[System.Serializable]
|
||||
public class PoolPrefab{
|
||||
public string tag;
|
||||
public GameObject prefab;
|
||||
public bool undetermined;
|
||||
public int size;
|
||||
|
||||
[HideInInspector] public Queue<GameObject> determinedPool;
|
||||
[HideInInspector] public List<GameObject> undeterminedPool;
|
||||
}
|
||||
}
|
11
Tools/ObjectPooler/Pool.cs.meta
Normal file
11
Tools/ObjectPooler/Pool.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b5ff40c8bb5e75d4fabf7bd1d6a59c68
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 8a0a572e598bbe3439aa4dab4a39293f, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
317
Tools/ObjectPooler/Pooler.cs
Normal file
317
Tools/ObjectPooler/Pooler.cs
Normal file
|
@ -0,0 +1,317 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public static class Pooler{
|
||||
|
||||
class PoolChecker : MonoBehaviour {
|
||||
public string poolTag;
|
||||
}
|
||||
|
||||
static Dictionary<string, Pool.PoolPrefab> poolDictionary;
|
||||
static Scene poolScene;
|
||||
|
||||
public static void CreatePools(Pool pool){
|
||||
poolDictionary = new Dictionary<string, Pool.PoolPrefab>();
|
||||
poolScene = SceneManager.CreateScene("PoolScene");
|
||||
|
||||
foreach(Pool.PoolPrefab p in pool.pools){
|
||||
if (!p.undetermined){
|
||||
p.determinedPool = new Queue<GameObject>();
|
||||
for (int i = 0; i < p.size; i++){
|
||||
GameObject obj = Object.Instantiate(p.prefab);
|
||||
obj.SetActive(false);
|
||||
obj.AddComponent<PoolChecker>().poolTag = p.tag;
|
||||
SceneManager.MoveGameObjectToScene(obj, poolScene);
|
||||
p.determinedPool.Enqueue(obj);
|
||||
}
|
||||
}else{
|
||||
p.undeterminedPool = new List<GameObject>();
|
||||
}
|
||||
poolDictionary.Add(p.tag, p);
|
||||
}
|
||||
}
|
||||
public static void CreatePools(Pool[] pools){
|
||||
poolDictionary = new Dictionary<string, Pool.PoolPrefab>();
|
||||
poolScene = SceneManager.CreateScene("PoolScene");
|
||||
|
||||
for (int i = 0; i < pools.Length; i++){
|
||||
foreach (Pool.PoolPrefab p in pools[i].pools){
|
||||
if (!p.undetermined){
|
||||
p.determinedPool = new Queue<GameObject>();
|
||||
for (int j = 0; j < p.size; j++){
|
||||
GameObject obj = Object.Instantiate(p.prefab);
|
||||
obj.SetActive(false);
|
||||
obj.AddComponent<PoolChecker>().poolTag = p.tag;
|
||||
SceneManager.MoveGameObjectToScene(obj, poolScene);
|
||||
p.determinedPool.Enqueue(obj);
|
||||
}
|
||||
}else{
|
||||
p.undeterminedPool = new List<GameObject>();
|
||||
}
|
||||
poolDictionary.Add(p.tag, p);
|
||||
}
|
||||
}
|
||||
}
|
||||
public static void Destroy(GameObject gameObject){
|
||||
PoolChecker poolChecker = gameObject.GetComponent<PoolChecker>();
|
||||
if (poolChecker == null){
|
||||
Debug.LogWarning("GameObject: " + gameObject + " isn't from a pool", gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
gameObject.transform.SetParent(null);
|
||||
SceneManager.MoveGameObjectToScene(gameObject, poolScene);
|
||||
|
||||
if (poolDictionary.ContainsKey(poolChecker.poolTag)){
|
||||
Pool.PoolPrefab pool = poolDictionary[poolChecker.poolTag];
|
||||
if (pool.undetermined){
|
||||
gameObject.SetActive(false);
|
||||
pool.undeterminedPool.Remove(gameObject);
|
||||
}else{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static GameObject SpawnFromPool(string tag, Vector3 position){
|
||||
if (!poolDictionary.ContainsKey(tag)){
|
||||
Debug.Log("Pool with tag " + tag + " doesn't exist.");
|
||||
return null;
|
||||
}
|
||||
|
||||
Pool.PoolPrefab pool = poolDictionary[tag];
|
||||
GameObject objectToSpawn;
|
||||
if (!pool.undetermined){
|
||||
objectToSpawn = pool.determinedPool.Dequeue();
|
||||
|
||||
objectToSpawn.transform.position = position;
|
||||
objectToSpawn.transform.rotation = Quaternion.identity;
|
||||
objectToSpawn.SetActive(true);
|
||||
|
||||
pool.determinedPool.Enqueue(objectToSpawn);
|
||||
}else{
|
||||
if(pool.undeterminedPool.Count != 0){
|
||||
int lastIndex = pool.undeterminedPool.Count - 1;
|
||||
objectToSpawn = pool.undeterminedPool[lastIndex];
|
||||
|
||||
objectToSpawn.transform.position = position;
|
||||
objectToSpawn.transform.rotation = Quaternion.identity;
|
||||
objectToSpawn.SetActive(true);
|
||||
}else{
|
||||
objectToSpawn = Object.Instantiate(pool.prefab, position, Quaternion.identity);
|
||||
SceneManager.MoveGameObjectToScene(objectToSpawn, poolScene);
|
||||
objectToSpawn.AddComponent<PoolChecker>().poolTag = tag;
|
||||
}
|
||||
}
|
||||
|
||||
IPooledObject pooledObj = objectToSpawn.GetComponent<IPooledObject>();
|
||||
if(pooledObj != null){
|
||||
pooledObj.OnObjectSpawn();
|
||||
}
|
||||
return objectToSpawn;
|
||||
}
|
||||
public static GameObject SpawnFromPool(string tag, Vector3 position, Transform parent){
|
||||
if (!poolDictionary.ContainsKey(tag)){
|
||||
Debug.Log("Pool with tag " + tag + " doesn't exist.");
|
||||
return null;
|
||||
}
|
||||
|
||||
Pool.PoolPrefab pool = poolDictionary[tag];
|
||||
GameObject objectToSpawn;
|
||||
if (!pool.undetermined){
|
||||
objectToSpawn = pool.determinedPool.Dequeue();
|
||||
|
||||
objectToSpawn.transform.position = position;
|
||||
objectToSpawn.transform.rotation = Quaternion.identity;
|
||||
objectToSpawn.transform.SetParent(parent);
|
||||
objectToSpawn.SetActive(true);
|
||||
|
||||
pool.determinedPool.Enqueue(objectToSpawn);
|
||||
}else{
|
||||
if (pool.undeterminedPool.Count != 0){
|
||||
int lastIndex = pool.undeterminedPool.Count - 1;
|
||||
objectToSpawn = pool.undeterminedPool[lastIndex];
|
||||
|
||||
objectToSpawn.transform.position = position;
|
||||
objectToSpawn.transform.rotation = Quaternion.identity;
|
||||
objectToSpawn.transform.SetParent(parent);
|
||||
objectToSpawn.SetActive(true);
|
||||
}else{
|
||||
objectToSpawn = Object.Instantiate(pool.prefab, position, Quaternion.identity, parent);
|
||||
objectToSpawn.AddComponent<PoolChecker>().poolTag = tag;
|
||||
}
|
||||
}
|
||||
|
||||
IPooledObject pooledObj = objectToSpawn.GetComponent<IPooledObject>();
|
||||
if (pooledObj != null){
|
||||
pooledObj.OnObjectSpawn();
|
||||
}
|
||||
return objectToSpawn;
|
||||
}
|
||||
public static GameObject SpawnFromPool(string tag, Vector3 position, Transform parent, bool instantiateInWorldSpace){
|
||||
if (!poolDictionary.ContainsKey(tag)){
|
||||
Debug.Log("Pool with tag " + tag + " doesn't exist.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!instantiateInWorldSpace){
|
||||
SpawnFromPool(tag, position, parent);
|
||||
}
|
||||
|
||||
Pool.PoolPrefab pool = poolDictionary[tag];
|
||||
GameObject objectToSpawn;
|
||||
if (!pool.undetermined){
|
||||
objectToSpawn = pool.determinedPool.Dequeue();
|
||||
|
||||
objectToSpawn.transform.localPosition = position;
|
||||
objectToSpawn.transform.localRotation = Quaternion.identity;
|
||||
objectToSpawn.transform.SetParent(parent);
|
||||
objectToSpawn.SetActive(true);
|
||||
|
||||
pool.determinedPool.Enqueue(objectToSpawn);
|
||||
}else{
|
||||
if (pool.undeterminedPool.Count != 0){
|
||||
int lastIndex = pool.undeterminedPool.Count - 1;
|
||||
objectToSpawn = pool.undeterminedPool[lastIndex];
|
||||
|
||||
objectToSpawn.transform.localPosition = position;
|
||||
objectToSpawn.transform.localRotation = Quaternion.identity;
|
||||
objectToSpawn.transform.SetParent(parent);
|
||||
objectToSpawn.SetActive(true);
|
||||
}else{
|
||||
objectToSpawn = Object.Instantiate(pool.prefab);
|
||||
objectToSpawn.transform.localPosition = position;
|
||||
objectToSpawn.transform.localRotation = Quaternion.identity;
|
||||
objectToSpawn.transform.SetParent(parent);
|
||||
objectToSpawn.AddComponent<PoolChecker>().poolTag = tag;
|
||||
}
|
||||
}
|
||||
|
||||
IPooledObject pooledObj = objectToSpawn.GetComponent<IPooledObject>();
|
||||
if (pooledObj != null){
|
||||
pooledObj.OnObjectSpawn();
|
||||
}
|
||||
return objectToSpawn;
|
||||
}
|
||||
public static GameObject SpawnFromPool(string tag, Vector3 position, Quaternion rotation){
|
||||
if (!poolDictionary.ContainsKey(tag)){
|
||||
Debug.Log("Pool with tag " + tag + " doesn't exist.");
|
||||
return null;
|
||||
}
|
||||
|
||||
Pool.PoolPrefab pool = poolDictionary[tag];
|
||||
GameObject objectToSpawn;
|
||||
if (!pool.undetermined){
|
||||
objectToSpawn = pool.determinedPool.Dequeue();
|
||||
|
||||
objectToSpawn.transform.position = position;
|
||||
objectToSpawn.transform.rotation = rotation;
|
||||
objectToSpawn.SetActive(true);
|
||||
|
||||
pool.determinedPool.Enqueue(objectToSpawn);
|
||||
}else{
|
||||
if (pool.undeterminedPool.Count != 0){
|
||||
int lastIndex = pool.undeterminedPool.Count - 1;
|
||||
objectToSpawn = pool.undeterminedPool[lastIndex];
|
||||
|
||||
objectToSpawn.transform.position = position;
|
||||
objectToSpawn.transform.rotation = rotation;
|
||||
objectToSpawn.SetActive(true);
|
||||
}else{
|
||||
objectToSpawn = Object.Instantiate(pool.prefab, position, rotation);
|
||||
SceneManager.MoveGameObjectToScene(objectToSpawn, poolScene);
|
||||
objectToSpawn.AddComponent<PoolChecker>().poolTag = tag;
|
||||
}
|
||||
}
|
||||
|
||||
IPooledObject pooledObj = objectToSpawn.GetComponent<IPooledObject>();
|
||||
if (pooledObj != null){
|
||||
pooledObj.OnObjectSpawn();
|
||||
}
|
||||
return objectToSpawn;
|
||||
}
|
||||
public static GameObject SpawnFromPool(string tag, Vector3 position, Quaternion rotation, Transform parent){
|
||||
if (!poolDictionary.ContainsKey(tag)){
|
||||
Debug.Log("Pool with tag " + tag + " doesn't exist.");
|
||||
return null;
|
||||
}
|
||||
|
||||
Pool.PoolPrefab pool = poolDictionary[tag];
|
||||
GameObject objectToSpawn;
|
||||
if (!pool.undetermined){
|
||||
objectToSpawn = pool.determinedPool.Dequeue();
|
||||
|
||||
objectToSpawn.transform.position = position;
|
||||
objectToSpawn.transform.rotation = rotation;
|
||||
objectToSpawn.transform.SetParent(parent);
|
||||
objectToSpawn.SetActive(true);
|
||||
|
||||
pool.determinedPool.Enqueue(objectToSpawn);
|
||||
}else{
|
||||
if (pool.undeterminedPool.Count != 0){
|
||||
int lastIndex = pool.undeterminedPool.Count - 1;
|
||||
objectToSpawn = pool.undeterminedPool[lastIndex];
|
||||
|
||||
objectToSpawn.transform.position = position;
|
||||
objectToSpawn.transform.rotation = rotation;
|
||||
objectToSpawn.transform.SetParent(parent);
|
||||
objectToSpawn.SetActive(true);
|
||||
}else{
|
||||
objectToSpawn = Object.Instantiate(pool.prefab, position, rotation, parent);
|
||||
objectToSpawn.AddComponent<PoolChecker>().poolTag = tag;
|
||||
}
|
||||
}
|
||||
|
||||
IPooledObject pooledObj = objectToSpawn.GetComponent<IPooledObject>();
|
||||
if (pooledObj != null){
|
||||
pooledObj.OnObjectSpawn();
|
||||
}
|
||||
return objectToSpawn;
|
||||
}
|
||||
public static GameObject SpawnFromPool(string tag, Vector3 position, Quaternion rotation, Transform parent, bool instantiateInWorldSpace){
|
||||
if (!poolDictionary.ContainsKey(tag)){
|
||||
Debug.Log("Pool with tag " + tag + " doesn't exist.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!instantiateInWorldSpace){
|
||||
SpawnFromPool(tag, position, rotation, parent);
|
||||
}
|
||||
|
||||
Pool.PoolPrefab pool = poolDictionary[tag];
|
||||
GameObject objectToSpawn;
|
||||
if (!pool.undetermined){
|
||||
objectToSpawn = pool.determinedPool.Dequeue();
|
||||
|
||||
objectToSpawn.transform.localPosition = position;
|
||||
objectToSpawn.transform.localRotation = rotation;
|
||||
objectToSpawn.transform.SetParent(parent);
|
||||
objectToSpawn.SetActive(true);
|
||||
|
||||
pool.determinedPool.Enqueue(objectToSpawn);
|
||||
}else{
|
||||
if (pool.undeterminedPool.Count != 0){
|
||||
int lastIndex = pool.undeterminedPool.Count - 1;
|
||||
objectToSpawn = pool.undeterminedPool[lastIndex];
|
||||
|
||||
objectToSpawn.transform.localPosition = position;
|
||||
objectToSpawn.transform.localRotation = rotation;
|
||||
objectToSpawn.transform.SetParent(parent);
|
||||
objectToSpawn.SetActive(true);
|
||||
}else{
|
||||
objectToSpawn = Object.Instantiate(pool.prefab);
|
||||
objectToSpawn.transform.localPosition = position;
|
||||
objectToSpawn.transform.localRotation = rotation;
|
||||
objectToSpawn.transform.SetParent(parent);
|
||||
objectToSpawn.AddComponent<PoolChecker>().poolTag = tag;
|
||||
}
|
||||
}
|
||||
|
||||
IPooledObject pooledObj = objectToSpawn.GetComponent<IPooledObject>();
|
||||
if (pooledObj != null){
|
||||
pooledObj.OnObjectSpawn();
|
||||
}
|
||||
return objectToSpawn;
|
||||
}
|
||||
}
|
11
Tools/ObjectPooler/Pooler.cs.meta
Normal file
11
Tools/ObjectPooler/Pooler.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 05981bd6149198c4594304b79460229f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Add table
Add a link
Reference in a new issue