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12
Tools/DialogueSystem/Dialogue.cs
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12
Tools/DialogueSystem/Dialogue.cs
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using UnityEngine;
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[CreateAssetMenu(fileName = "New Character", menuName = "Tools/Character", order = 0)]
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public class Dialogue : ScriptableObject{
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public bool displayName;
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public string characterName;
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[Space]
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public Sprite characterImage;
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[TextArea] public string[] sentences;
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}
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11
Tools/DialogueSystem/Dialogue.cs.meta
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11
Tools/DialogueSystem/Dialogue.cs.meta
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fileFormatVersion: 2
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guid: bd553cd05b84d614b998afe62e37c17c
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {fileID: 2800000, guid: 4dfc626116fd10c4f972c17720d957ac, type: 3}
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userData:
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assetBundleName:
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BIN
Tools/DialogueSystem/Dialogue.png
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BIN
Tools/DialogueSystem/Dialogue.png
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Binary file not shown.
After Width: | Height: | Size: 2.3 KiB |
96
Tools/DialogueSystem/Dialogue.png.meta
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96
Tools/DialogueSystem/Dialogue.png.meta
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fileFormatVersion: 2
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guid: 4dfc626116fd10c4f972c17720d957ac
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internalIDToNameTable: []
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serializedVersion: 11
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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lightmap: 0
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compressionQuality: 50
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spriteMode: 0
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 0
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textureShape: 1
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singleChannelComponent: 0
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flipbookColumns: 1
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platformSettings:
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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72
Tools/DialogueSystem/DialogueSystem.cs
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72
Tools/DialogueSystem/DialogueSystem.cs
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class DialogueSystem : MonoBehaviour{
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public static DialogueSystem instance;
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public GameObject nameField = default;
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public TextMeshProUGUI nameText = default;
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public TMP_Animated dialogue = default;
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public Image faceImage = default;
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Queue<string> sentences;
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bool talking;
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Animator anim;
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void Awake(){
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instance = this;
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sentences = new Queue<string>();
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anim = GetComponent<Animator>();
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}
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public bool Dialogue(Dialogue dialogue){
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if(!talking){
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if (dialogue.displayName){
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nameText.text = dialogue.characterName;
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nameField.SetActive(true);
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nameText.gameObject.SetActive(true);
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}else{
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nameField.SetActive(false);
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nameText.gameObject.SetActive(false);
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}
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if (dialogue.characterImage)
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faceImage.sprite = dialogue.characterImage;
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else
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faceImage.sprite = null;
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sentences.Clear();
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if(dialogue.sentences.Length != 0){
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foreach (string sentence in dialogue.sentences){
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sentences.Enqueue(sentence);
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}
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}else{
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sentences.Enqueue("I am error. No text has been added");
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}
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talking = true;
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if(sentences.Count == 0){
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talking = false;
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return false;
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}
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string sentenceToShow = sentences.Dequeue();
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this.dialogue.ReadText(sentenceToShow);
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anim.SetBool("Talking", true);
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return true;
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}else{
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if (sentences.Count == 0){
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talking = false;
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anim.SetBool("Talking", false);
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return false;
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}
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string sentenceToShow = sentences.Dequeue();
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this.dialogue.ReadText(sentenceToShow);
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return true;
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}
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}
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}
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11
Tools/DialogueSystem/DialogueSystem.cs.meta
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11
Tools/DialogueSystem/DialogueSystem.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: caad12703fd5c3349acc637253734ac9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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71
Tools/DialogueSystem/TMP_Animated.cs
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71
Tools/DialogueSystem/TMP_Animated.cs
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Events;
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namespace TMPro{
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[System.Serializable] public class TextRevealEvent : UnityEvent<char> { }
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[System.Serializable] public class DialogueEvent : UnityEvent { }
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public class TMP_Animated : TextMeshProUGUI{
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float speed;
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public TextRevealEvent onTextReveal;
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public DialogueEvent onDialogueFinish;
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public void ReadText(string newText){
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text = string.Empty;
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string[] subTexts = newText.Split('<', '>');
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string displayText = "";
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for (int i = 0; i < subTexts.Length; i++){
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if (i % 2 == 0)
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displayText += subTexts[i];
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else if (!isCustomTag(subTexts[i].Replace(" ", "")))
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displayText += $"<{subTexts[i]}>";
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}
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bool isCustomTag(string tag){
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return tag.StartsWith("speed=") || tag.StartsWith("pause=");
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}
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text = displayText;
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maxVisibleCharacters = 0;
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StartCoroutine(Read());
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IEnumerator Read(){
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int subCounter = 0;
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int visibleCounter = 0;
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while(subCounter < subTexts.Length){
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if(subCounter % 2 == 1){
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yield return EvaluateTag(subTexts[subCounter].Replace(" ", ""));
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}else{
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while(visibleCounter < subTexts[subCounter].Length){
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onTextReveal.Invoke(subTexts[subCounter][visibleCounter]);
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visibleCounter++;
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maxVisibleCharacters++;
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yield return new WaitForSeconds(1f / speed);
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}
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visibleCounter = 0;
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}
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subCounter++;
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}
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yield return null;
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WaitForSeconds EvaluateTag(string tag){
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if (tag.Length > 0){
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if (tag.StartsWith("speed=")){
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speed = float.Parse(tag.Split('=')[1]);
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}else if (tag.StartsWith("pause=")){
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return new WaitForSeconds(float.Parse(tag.Split('=')[1]));
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}
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}
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return null;
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}
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onDialogueFinish.Invoke();
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}
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}
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}
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}
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11
Tools/DialogueSystem/TMP_Animated.cs.meta
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11
Tools/DialogueSystem/TMP_Animated.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f713d84a3ae882945800780459e26170
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {fileID: 2800000, guid: 2fd6421f253b4ef1a19526541f9ffc0c, type: 3}
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userData:
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assetBundleName:
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assetBundleVariant:
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