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38
Tools/Cinemachine/CMCameraTrigger.cs
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38
Tools/Cinemachine/CMCameraTrigger.cs
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using UnityEngine;
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using Cinemachine;
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public class CMCameraTrigger : MonoBehaviour{
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CinemachineVirtualCamera vcam;
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void Awake(){
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vcam = GetComponentInChildren<CinemachineVirtualCamera>(true);
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vcam.gameObject.SetActive(false);
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}
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#region 3D
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void OnTriggerEnter(Collider col){
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if (col.CompareTag("Player")){
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vcam.gameObject.SetActive(true);
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}
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}
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void OnTriggerExit(Collider col){
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if (col.CompareTag("Player")){
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vcam.gameObject.SetActive(true);
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}
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}
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#endregion
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#region 2D
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void OnTriggerEnter2D(Collider2D col){
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if (col.CompareTag("Player")){
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vcam.gameObject.SetActive(true);
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}
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}
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void OnTriggerExit2D(Collider2D col){
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if (col.CompareTag("Player")){
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vcam.gameObject.SetActive(false);
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}
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}
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#endregion
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}
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11
Tools/Cinemachine/CMCameraTrigger.cs.meta
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11
Tools/Cinemachine/CMCameraTrigger.cs.meta
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fileFormatVersion: 2
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guid: 368758c1440a4cb4c867e140e8934c09
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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31
Tools/Cinemachine/ScreenShake.cs
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31
Tools/Cinemachine/ScreenShake.cs
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using Cinemachine;
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using UnityEngine;
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public static class ScreenShake{
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static CinemachineVirtualCamera vCam;
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static ScreenShakeUpdate shakeUpdate;
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class ScreenShakeUpdate : MonoBehaviour {
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[HideInInspector] public float shakeTimer;
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[HideInInspector] public float shakeTimerTotal;
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[HideInInspector] public float startingIntensity;
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void Update(){
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if (shakeTimer > 0){
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shakeTimer -= Time.deltaTime;
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CinemachineBasicMultiChannelPerlin multiChannelPerlin = vCam.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
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multiChannelPerlin.m_AmplitudeGain = Mathf.Lerp(startingIntensity, 0f, 1 - (shakeTimer / shakeTimerTotal));
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}
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}
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}
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public static void Shake(float intensity, float time){
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if(vCam == null || shakeUpdate == null){
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vCam = Camera.main.GetComponent<CinemachineBrain>().ActiveVirtualCamera.VirtualCameraGameObject.GetComponent<CinemachineVirtualCamera>();
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shakeUpdate = new GameObject("ShakeUpdate").AddComponent<ScreenShakeUpdate>();
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}
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shakeUpdate.startingIntensity = intensity;
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shakeUpdate.shakeTimer = shakeUpdate.shakeTimerTotal = time;
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}
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}
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11
Tools/Cinemachine/ScreenShake.cs.meta
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11
Tools/Cinemachine/ScreenShake.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 181034c7ad5ece241a2737ab35d47c5c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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