Added in-dialogue sounds
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@ -12,7 +12,6 @@ This package will be updated once I find another useful tool or someone suggest
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- Basic menu with **music and SFX sliders** as well as **resolution and quality dropdowns.**
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- An **object pooler** with the ability to create pools with an undetermined size.
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- A basic **scene manager** with a loading screen with progress bar.
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- A simple **timer** that is displayed inside a TextMeshPro object.
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All of that comes with some editor menu items for creating all of that as fast as possible.
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@ -102,7 +101,6 @@ Text commands:
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<p:[tiny,short,normal,long,read]> --> Pauses during a period of time
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<anim:[wobble,wave,rainbow,shake]></anim> --> Reproduces an animation
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<sp:number></sp> --> Changes reveal speed
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<snd:soundname> --> Plays a sound from the Audio Manager
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```
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### SceneManager
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@ -144,4 +142,4 @@ timer.Restart(); //Restarts the timer
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You can easily set up some things by right clicking in your Project Tab and then selecting Tools and clicking on the one you want to create.
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Also you can right click in the Hierarchy for easily creating some GameObjects with the Tools in it.
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Also you can right click in the Hierarchy for easily creating some GameObjects with the Tools in it.
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