Added in-dialogue sounds

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Gerard Gascón 2022-09-22 13:52:08 +02:00 committed by GitHub
parent 1fde00e811
commit 10cccc9b70
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4 changed files with 24 additions and 5 deletions

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@ -12,7 +12,6 @@ This package will be updated once I find another useful tool or someone suggest
- Basic menu with **music and SFX sliders** as well as **resolution and quality dropdowns.**
- An **object pooler** with the ability to create pools with an undetermined size.
- A basic **scene manager** with a loading screen with progress bar.
- A simple **timer** that is displayed inside a TextMeshPro object.
All of that comes with some editor menu items for creating all of that as fast as possible.
@ -102,7 +101,6 @@ Text commands:
<p:[tiny,short,normal,long,read]> --> Pauses during a period of time
<anim:[wobble,wave,rainbow,shake]></anim> --> Reproduces an animation
<sp:number></sp> --> Changes reveal speed
<snd:soundname> --> Plays a sound from the Audio Manager
```
### SceneManager
@ -144,4 +142,4 @@ timer.Restart(); //Restarts the timer
You can easily set up some things by right clicking in your Project Tab and then selecting Tools and clicking on the one you want to create.
Also you can right click in the Hierarchy for easily creating some GameObjects with the Tools in it.
Also you can right click in the Hierarchy for easily creating some GameObjects with the Tools in it.