Reworked the dialogue system
Now the dialogue can use tags to add special effects Reorganized project structure, updating may require adding some using statements
This commit is contained in:
parent
95bad523b9
commit
0e8b8b1835
25 changed files with 1912 additions and 1266 deletions
22
README.md
22
README.md
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@ -12,7 +12,6 @@ This package will be updated once I find another useful tool or someone suggest
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- Basic menu with **music and SFX sliders** as well as **resolution and quality dropdowns.**
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- Basic menu with **music and SFX sliders** as well as **resolution and quality dropdowns.**
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- An **object pooler** with the ability to create pools with an undetermined size.
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- An **object pooler** with the ability to create pools with an undetermined size.
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- A basic **scene manager** with a loading screen with progress bar.
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- A basic **scene manager** with a loading screen with progress bar.
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- A **timer** that is displayed inside a TextMeshPro object.
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All of that comes with some editor menu items for creating all of that as fast as possible.
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All of that comes with some editor menu items for creating all of that as fast as possible.
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@ -37,6 +36,8 @@ Download latest package from the Release section Import SimpleTools.unitypackage
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### AudioManager
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### AudioManager
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```csharp
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```csharp
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using SimpleTools.AudioManager;
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AudioManager.instance.Play("Name"); //Plays the sound with that name
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AudioManager.instance.Play("Name"); //Plays the sound with that name
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AudioManager.instance.Play("Name", 1f); //Starts playing the sound "Name" in 1 second
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AudioManager.instance.Play("Name", 1f); //Starts playing the sound "Name" in 1 second
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AudioManager.instance.PlayOneShot("Name"); //Plays one shot of that sound (Useful for repeated sounds)
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AudioManager.instance.PlayOneShot("Name"); //Plays one shot of that sound (Useful for repeated sounds)
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@ -63,6 +64,8 @@ AudioManager.instance.FadeMutedOut("Name", 1f); //Fade Out a sound without stopp
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The SpawnFromPool function always return a GameObject
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The SpawnFromPool function always return a GameObject
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```csharp
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```csharp
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using SimpleTools.ObjectPooler;
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Pool pool; //The pool scriptable object goes here
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Pool pool; //The pool scriptable object goes here
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Pooler.CreatePools(pool); //Create the pool, without creating it you cannot spawn it
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Pooler.CreatePools(pool); //Create the pool, without creating it you cannot spawn it
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Pool[] pools;
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Pool[] pools;
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@ -82,13 +85,28 @@ Pooler.SpawnFromPool("Name", Vector3.zero, Quaternion.identity, transform, true)
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The Dialogue function returns a bool (true if it's talking, false if it has ended)
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The Dialogue function returns a bool (true if it's talking, false if it has ended)
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```csharp
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```csharp
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using SimpleTools.DialogueSystem;
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Dialogue dialogue; //The dialogue scriptable object goes here
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Dialogue dialogue; //The dialogue scriptable object goes here
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DialogueSystem.instance.Dialogue(dialogue); //Start/Continue the dialogue
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DialogueSystem.instance.Dialogue(dialogue); //Start/Continue the dialogue
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DialogueSystem.instance.Dialogue(dialogue, "Sound1", "Sound2"); //Start/Continue the dialogue with a random set of sounds for the text reveal
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```
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```
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Text commands:
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| <color=color></color> | Sets font color within tags |
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| --- | --- |
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| <size=percentage></size> | Sets font size within tags |
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| <sprite=index> | Draws a sprite from the TextMeshPro |
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| <p:[tiny,short,normal,long,read]> | Pauses during a period of time |
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| <anim:[wobble,wave,rainbow,shake]></anim> | Reproduces an animation |
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| <sp:number></sp> | Changes reveal speed |
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### SceneManager
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### SceneManager
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```csharp
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```csharp
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using SimpleTools.SceneManagement;
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Loader.Load(0); //Loads a scene with a specific build index
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Loader.Load(0); //Loads a scene with a specific build index
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Loader.Load("Scene"); //Loads a scene with a specific name
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Loader.Load("Scene"); //Loads a scene with a specific name
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```
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```
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@ -96,6 +114,8 @@ Loader.Load("Scene"); //Loads a scene with a specific name
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### ScreenShake
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### ScreenShake
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```csharp
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```csharp
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using SimpleTools.Cinemachine;
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ScreenShake.Shake(1f, .25f); //Shakes the camera with an intensity and duration
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ScreenShake.Shake(1f, .25f); //Shakes the camera with an intensity and duration
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```
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```
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@ -2,6 +2,7 @@
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using UnityEngine;
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using UnityEngine;
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using System;
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using System;
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namespace SimpleTools.AudioManager {
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public class AudioManager : MonoBehaviour {
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public class AudioManager : MonoBehaviour {
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public static AudioManager instance;
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public static AudioManager instance;
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@ -98,6 +99,13 @@ public class AudioManager : MonoBehaviour{
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float introDuration = s.clip.length;
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float introDuration = s.clip.length;
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Play(song, introDuration);
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Play(song, introDuration);
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}
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}
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/// <summary>Use this to play one shot of a random sound within a list
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/// <para>They have to be in the Sound asset referenced in the AudioManager instance</para>
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/// </summary>
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public void PlayRandomSound(params string[] names) {
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int random = UnityEngine.Random.Range(0, names.Length);
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PlayOneShot(names[random]);
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}
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#endregion
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#endregion
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#region Pause
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#region Pause
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/// <summary>Use this to pause a sound with a specific name
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/// <summary>Use this to pause a sound with a specific name
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@ -260,3 +268,4 @@ public class AudioManager : MonoBehaviour{
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}
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}
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#endregion
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#endregion
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}
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}
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}
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@ -1,6 +1,7 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Audio;
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using UnityEngine.Audio;
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namespace SimpleTools.AudioManager {
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[CreateAssetMenu(fileName = "Sounds", menuName = "Simple Tools/Sounds", order = 11)]
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[CreateAssetMenu(fileName = "Sounds", menuName = "Simple Tools/Sounds", order = 11)]
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public class Sounds : ScriptableObject {
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public class Sounds : ScriptableObject {
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@ -11,7 +12,8 @@ public class Sounds : ScriptableObject{
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public List[] sounds;
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public List[] sounds;
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[System.Serializable] public class List{
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[System.Serializable]
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public class List {
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[Tooltip("Name of the sound. Each name has to be different between each other.")]
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[Tooltip("Name of the sound. Each name has to be different between each other.")]
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public string name;
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public string name;
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@ -48,3 +50,4 @@ public class Sounds : ScriptableObject{
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}
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}
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}
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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using UnityEngine;
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using UnityEngine;
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using Cinemachine;
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using Cinemachine;
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namespace SimpleTools.Cinemachine {
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public class CMCameraTrigger : MonoBehaviour {
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public class CMCameraTrigger : MonoBehaviour {
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CinemachineVirtualCamera vcam;
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CinemachineVirtualCamera vcam;
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@ -36,3 +37,4 @@ public class CMCameraTrigger : MonoBehaviour{
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}
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}
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#endregion
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#endregion
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}
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}
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}
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using Cinemachine;
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using Cinemachine;
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using UnityEngine;
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using UnityEngine;
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namespace SimpleTools.Cinemachine {
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public static class ScreenShake {
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public static class ScreenShake {
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static CinemachineVirtualCamera vCam;
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static CinemachineVirtualCamera vCam;
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@ -34,3 +35,4 @@ public static class ScreenShake{
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shakeUpdate.shakeTimer = shakeUpdate.shakeTimerTotal = time;
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shakeUpdate.shakeTimer = shakeUpdate.shakeTimerTotal = time;
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}
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}
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}
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}
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}
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@ -1,12 +1,16 @@
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using UnityEngine;
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using UnityEngine;
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[CreateAssetMenu(fileName = "New Character", menuName = "Simple Tools/Character", order = 11)]
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namespace SimpleTools.DialogueSystem {
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[CreateAssetMenu(fileName = "New Dialogue", menuName = "Simple Tools/Dialogue", order = 11)]
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public class Dialogue : ScriptableObject {
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public class Dialogue : ScriptableObject {
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public DialogueBox[] sentences;
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}
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[System.Serializable]
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public class DialogueBox {
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public bool displayName;
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public bool displayName;
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public string characterName;
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public string characterName;
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[Space]
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public Sprite characterImage;
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public Sprite characterImage;
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[TextArea] public string[] sentences;
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[TextArea(5, 10)] public string sentence;
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}
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}
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}
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112
Tools/DialogueSystem/DialogueManager.cs
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112
Tools/DialogueSystem/DialogueManager.cs
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@ -0,0 +1,112 @@
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace SimpleTools.DialogueSystem {
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public class DialogueManager : MonoBehaviour {
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DialogueVertexAnimator dialogueVertexAnimator;
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Queue<string> sentences;
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Queue<bool> displayNames;
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Queue<string> characterNames;
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Queue<Sprite> characterImages;
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bool talking;
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public DialogueItems dialogueItems;
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public static DialogueManager instance;
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void Awake() {
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instance = this;
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sentences = new Queue<string>();
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displayNames = new Queue<bool>();
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characterNames = new Queue<string>();
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characterImages = new Queue<Sprite>();
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dialogueVertexAnimator = new DialogueVertexAnimator(dialogueItems.textBox);
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}
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public bool Dialogue(Dialogue dialogue) {
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return Dialogue(dialogue, "");
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}
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public bool Dialogue(Dialogue dialogue, params string[] sounds) {
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if (sounds != null)
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dialogueVertexAnimator.SetAudioSourceGroup(sounds);
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if (!talking) {
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sentences.Clear();
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if (dialogue.sentences.Length != 0) {
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foreach (DialogueBox sentence in dialogue.sentences) {
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sentences.Enqueue(sentence.sentence);
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displayNames.Enqueue(sentence.displayName);
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characterNames.Enqueue(sentence.characterName);
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characterImages.Enqueue(sentence.characterImage);
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}
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} else {
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sentences.Enqueue("I am error. No text has been added");
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}
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talking = true;
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if (sentences.Count == 0) {
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talking = false;
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return false;
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}
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string sentenceToShow = sentences.Peek();
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bool displayName = displayNames.Peek();
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string characterName = characterNames.Peek();
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Sprite characterImage = characterImages.Peek();
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if (PlayDialogue(sentenceToShow, displayName, characterName, characterImage)) {
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sentences.Dequeue();
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displayNames.Dequeue();
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characterNames.Dequeue();
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characterImages.Dequeue();
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}
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return true;
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} else {
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if (sentences.Count == 0) {
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talking = false;
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return false;
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}
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string sentenceToShow = sentences.Peek();
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bool displayName = displayNames.Peek();
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string characterName = characterNames.Peek();
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Sprite characterImage = characterImages.Peek();
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if (PlayDialogue(sentenceToShow, displayName, characterName, characterImage)) {
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sentences.Dequeue();
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displayNames.Dequeue();
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characterNames.Dequeue();
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characterImages.Dequeue();
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}
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return true;
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}
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}
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private Coroutine typeRoutine = null;
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bool PlayDialogue(string message, bool displayName = false, string characterName = "", Sprite characterImage = null) {
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if (dialogueVertexAnimator.IsMessageAnimating()) {
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dialogueVertexAnimator.SkipToEndOfCurrentMessage();
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return false; //Next message hasn't been shown because the current one is still animating.
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}
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this.EnsureCoroutineStopped(ref typeRoutine);
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dialogueVertexAnimator.textAnimating = false;
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List<DialogueCommand> commands = DialogueUtility.ProcessInputString(message, out string totalTextMessage);
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typeRoutine = StartCoroutine(dialogueVertexAnimator.AnimateTextIn(commands, totalTextMessage, null));
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dialogueItems.characterImage.sprite = characterImage;
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dialogueItems.characterName.text = displayName ? characterName : "???";
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return true; //Next message shown successfully
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}
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}
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[System.Serializable]
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public struct DialogueItems {
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public Image characterImage;
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public TMP_Text characterName;
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public TMP_Text textBox;
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public Canvas canvas;
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}
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}
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11
Tools/DialogueSystem/DialogueManager.cs.meta
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11
Tools/DialogueSystem/DialogueManager.cs.meta
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fileFormatVersion: 2
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guid: 23d6a059fd2bc464a9cba3a5ced1724d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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152
Tools/DialogueSystem/DialogueUtility.cs
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152
Tools/DialogueSystem/DialogueUtility.cs
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using System;
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namespace SimpleTools.DialogueSystem {
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public class DialogueUtility : MonoBehaviour {
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// grab the remainder of the text until ">" or end of string
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const string REMAINDER_REGEX = "(.*?((?=>)|(/|$)))";
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const string PAUSE_REGEX_STRING = "<p:(?<pause>" + REMAINDER_REGEX + ")>";
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static readonly Regex pauseRegex = new Regex(PAUSE_REGEX_STRING);
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const string SPEED_REGEX_STRING = "<sp:(?<speed>" + REMAINDER_REGEX + ")>";
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static readonly Regex speedRegex = new Regex(SPEED_REGEX_STRING);
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const string ANIM_START_REGEX_STRING = "<anim:(?<anim>" + REMAINDER_REGEX + ")>";
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static readonly Regex animStartRegex = new Regex(ANIM_START_REGEX_STRING);
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const string ANIM_END_REGEX_STRING = "</anim>";
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static readonly Regex animEndRegex = new Regex(ANIM_END_REGEX_STRING);
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static readonly Dictionary<string, float> pauseDictionary = new Dictionary<string, float>{
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{ "tiny", .1f },
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{ "short", .25f },
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{ "normal", 0.666f },
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{ "long", 1f },
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{ "read", 2f },
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};
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public static List<DialogueCommand> ProcessInputString(string message, out string processedMessage) {
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List<DialogueCommand> result = new List<DialogueCommand>();
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processedMessage = message;
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processedMessage = HandlePauseTags(processedMessage, result);
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processedMessage = HandleSpeedTags(processedMessage, result);
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processedMessage = HandleAnimStartTags(processedMessage, result);
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processedMessage = HandleAnimEndTags(processedMessage, result);
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return result;
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}
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static string HandleAnimEndTags(string processedMessage, List<DialogueCommand> result) {
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MatchCollection animEndMatches = animEndRegex.Matches(processedMessage);
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foreach (Match match in animEndMatches) {
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result.Add(new DialogueCommand {
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position = VisibleCharactersUpToIndex(processedMessage, match.Index),
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type = DialogueCommandType.AnimEnd,
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});
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}
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processedMessage = Regex.Replace(processedMessage, ANIM_END_REGEX_STRING, "");
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return processedMessage;
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}
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static string HandleAnimStartTags(string processedMessage, List<DialogueCommand> result) {
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MatchCollection animStartMatches = animStartRegex.Matches(processedMessage);
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foreach (Match match in animStartMatches) {
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string stringVal = match.Groups["anim"].Value;
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result.Add(new DialogueCommand {
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position = VisibleCharactersUpToIndex(processedMessage, match.Index),
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type = DialogueCommandType.AnimStart,
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textAnimValue = GetTextAnimationType(stringVal)
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});
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}
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|
processedMessage = Regex.Replace(processedMessage, ANIM_START_REGEX_STRING, "");
|
||||||
|
return processedMessage;
|
||||||
|
}
|
||||||
|
|
||||||
|
static string HandleSpeedTags(string processedMessage, List<DialogueCommand> result) {
|
||||||
|
MatchCollection speedMatches = speedRegex.Matches(processedMessage);
|
||||||
|
foreach (Match match in speedMatches) {
|
||||||
|
string stringVal = match.Groups["speed"].Value;
|
||||||
|
if (!float.TryParse(stringVal, out float val)) {
|
||||||
|
val = 150f;
|
||||||
|
}
|
||||||
|
result.Add(new DialogueCommand {
|
||||||
|
position = VisibleCharactersUpToIndex(processedMessage, match.Index),
|
||||||
|
type = DialogueCommandType.TextSpeedChange,
|
||||||
|
floatValue = val
|
||||||
|
});
|
||||||
|
}
|
||||||
|
processedMessage = Regex.Replace(processedMessage, SPEED_REGEX_STRING, "");
|
||||||
|
return processedMessage;
|
||||||
|
}
|
||||||
|
|
||||||
|
static string HandlePauseTags(string processedMessage, List<DialogueCommand> result) {
|
||||||
|
MatchCollection pauseMatches = pauseRegex.Matches(processedMessage);
|
||||||
|
foreach (Match match in pauseMatches) {
|
||||||
|
string val = match.Groups["pause"].Value;
|
||||||
|
string pauseName = val;
|
||||||
|
Debug.Assert(pauseDictionary.ContainsKey(pauseName), "no pause registered for '" + pauseName + "'");
|
||||||
|
result.Add(new DialogueCommand {
|
||||||
|
position = VisibleCharactersUpToIndex(processedMessage, match.Index),
|
||||||
|
type = DialogueCommandType.Pause,
|
||||||
|
floatValue = pauseDictionary[pauseName]
|
||||||
|
});
|
||||||
|
}
|
||||||
|
processedMessage = Regex.Replace(processedMessage, PAUSE_REGEX_STRING, "");
|
||||||
|
return processedMessage;
|
||||||
|
}
|
||||||
|
|
||||||
|
static TextAnimationType GetTextAnimationType(string stringVal) {
|
||||||
|
TextAnimationType result;
|
||||||
|
try {
|
||||||
|
result = (TextAnimationType)Enum.Parse(typeof(TextAnimationType), stringVal, true);
|
||||||
|
} catch (ArgumentException) {
|
||||||
|
Debug.LogError("Invalid Text Animation Type: " + stringVal);
|
||||||
|
result = TextAnimationType.none;
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int VisibleCharactersUpToIndex(string message, int index) {
|
||||||
|
int result = 0;
|
||||||
|
bool insideBrackets = false;
|
||||||
|
for (int i = 0; i < index; i++) {
|
||||||
|
if (message[i] == '<') {
|
||||||
|
insideBrackets = true;
|
||||||
|
} else if (message[i] == '>') {
|
||||||
|
insideBrackets = false;
|
||||||
|
result--;
|
||||||
|
}
|
||||||
|
if (!insideBrackets) {
|
||||||
|
result++;
|
||||||
|
} else if (i + 6 < index && message.Substring(i, 6) == "sprite") {
|
||||||
|
result++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public struct DialogueCommand {
|
||||||
|
public int position;
|
||||||
|
public DialogueCommandType type;
|
||||||
|
public float floatValue;
|
||||||
|
public string stringValue;
|
||||||
|
public TextAnimationType textAnimValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum DialogueCommandType {
|
||||||
|
Pause,
|
||||||
|
TextSpeedChange,
|
||||||
|
AnimStart,
|
||||||
|
AnimEnd
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum TextAnimationType {
|
||||||
|
none,
|
||||||
|
shake,
|
||||||
|
wave,
|
||||||
|
wobble,
|
||||||
|
rainbow,
|
||||||
|
}
|
||||||
|
}
|
11
Tools/DialogueSystem/DialogueUtility.cs.meta
Normal file
11
Tools/DialogueSystem/DialogueUtility.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d4649243ed65dff45b7891eed22eb4c6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
262
Tools/DialogueSystem/DialogueVertexAnimator.cs
Normal file
262
Tools/DialogueSystem/DialogueVertexAnimator.cs
Normal file
|
@ -0,0 +1,262 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace SimpleTools.DialogueSystem {
|
||||||
|
public class DialogueVertexAnimator {
|
||||||
|
public bool textAnimating = false;
|
||||||
|
bool stopAnimating = false;
|
||||||
|
|
||||||
|
readonly TMP_Text textBox;
|
||||||
|
string[] audioSourceGroup;
|
||||||
|
public void SetAudioSourceGroup(params string[] _audioSourceGroup) {
|
||||||
|
audioSourceGroup = _audioSourceGroup;
|
||||||
|
}
|
||||||
|
public DialogueVertexAnimator(TMP_Text _textBox) {
|
||||||
|
textBox = _textBox;
|
||||||
|
}
|
||||||
|
|
||||||
|
static readonly Color32 clear = new Color32(0, 0, 0, 0);
|
||||||
|
const float CHAR_ANIM_TIME = 0.07f;
|
||||||
|
static readonly Vector3 vecZero = Vector3.zero;
|
||||||
|
public IEnumerator AnimateTextIn(List<DialogueCommand> commands, string processedMessage, Action onFinish) {
|
||||||
|
textAnimating = true;
|
||||||
|
float secondsPerCharacter = 1f / 150f;
|
||||||
|
float timeOfLastCharacter = 0;
|
||||||
|
|
||||||
|
TextAnimInfo[] textAnimInfo = SeparateOutTextAnimInfo(commands);
|
||||||
|
TMP_TextInfo textInfo = textBox.textInfo;
|
||||||
|
for (int i = 0; i < textInfo.meshInfo.Length; i++) {
|
||||||
|
TMP_MeshInfo meshInfer = textInfo.meshInfo[i];
|
||||||
|
if (meshInfer.vertices != null) {
|
||||||
|
for (int j = 0; j < meshInfer.vertices.Length; j++) {
|
||||||
|
meshInfer.vertices[j] = vecZero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
textBox.text = processedMessage;
|
||||||
|
textBox.ForceMeshUpdate();
|
||||||
|
|
||||||
|
TMP_MeshInfo[] cachedMeshInfo = textInfo.CopyMeshInfoVertexData();
|
||||||
|
Color32[][] originalColors = new Color32[textInfo.meshInfo.Length][];
|
||||||
|
for (int i = 0; i < originalColors.Length; i++) {
|
||||||
|
Color32[] theColors = textInfo.meshInfo[i].colors32;
|
||||||
|
originalColors[i] = new Color32[theColors.Length];
|
||||||
|
Array.Copy(theColors, originalColors[i], theColors.Length);
|
||||||
|
}
|
||||||
|
int charCount = textInfo.characterCount;
|
||||||
|
float[] charAnimStartTimes = new float[charCount];
|
||||||
|
for (int i = 0; i < charCount; i++) {
|
||||||
|
charAnimStartTimes[i] = -1;
|
||||||
|
}
|
||||||
|
int visableCharacterIndex = 0;
|
||||||
|
while (true) {
|
||||||
|
if (stopAnimating) {
|
||||||
|
for (int i = visableCharacterIndex; i < charCount; i++) {
|
||||||
|
charAnimStartTimes[i] = Time.unscaledTime;
|
||||||
|
}
|
||||||
|
visableCharacterIndex = charCount;
|
||||||
|
FinishAnimating(onFinish);
|
||||||
|
}
|
||||||
|
if (ShouldShowNextCharacter(secondsPerCharacter, timeOfLastCharacter)) {
|
||||||
|
if (visableCharacterIndex <= charCount) {
|
||||||
|
ExecuteCommandsForCurrentIndex(commands, visableCharacterIndex, ref secondsPerCharacter, ref timeOfLastCharacter);
|
||||||
|
if (visableCharacterIndex < charCount && ShouldShowNextCharacter(secondsPerCharacter, timeOfLastCharacter)) {
|
||||||
|
charAnimStartTimes[visableCharacterIndex] = Time.unscaledTime;
|
||||||
|
PlayDialogueSound();
|
||||||
|
visableCharacterIndex++;
|
||||||
|
timeOfLastCharacter = Time.unscaledTime;
|
||||||
|
if (visableCharacterIndex == charCount) {
|
||||||
|
FinishAnimating(onFinish);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (int j = 0; j < charCount; j++) {
|
||||||
|
TMP_CharacterInfo charInfo = textInfo.characterInfo[j];
|
||||||
|
if (charInfo.isVisible) {
|
||||||
|
int vertexIndex = charInfo.vertexIndex;
|
||||||
|
int materialIndex = charInfo.materialReferenceIndex;
|
||||||
|
Color32[] destinationColors = textInfo.meshInfo[materialIndex].colors32;
|
||||||
|
Color32 theColor = j < visableCharacterIndex ? originalColors[materialIndex][vertexIndex] : clear;
|
||||||
|
destinationColors[vertexIndex + 0] = theColor;
|
||||||
|
destinationColors[vertexIndex + 1] = theColor;
|
||||||
|
destinationColors[vertexIndex + 2] = theColor;
|
||||||
|
destinationColors[vertexIndex + 3] = theColor;
|
||||||
|
|
||||||
|
Vector3[] sourceVertices = cachedMeshInfo[materialIndex].vertices;
|
||||||
|
Vector3[] destinationVertices = textInfo.meshInfo[materialIndex].vertices;
|
||||||
|
float charSize = 0;
|
||||||
|
float charAnimStartTime = charAnimStartTimes[j];
|
||||||
|
if (charAnimStartTime >= 0) {
|
||||||
|
float timeSinceAnimStart = Time.unscaledTime - charAnimStartTime;
|
||||||
|
charSize = Mathf.Min(1, timeSinceAnimStart / CHAR_ANIM_TIME);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 animPosAdjustment = GetAnimPosAdjustment(textAnimInfo, j, textBox.fontSize, Time.unscaledTime);
|
||||||
|
Vector3 offset = (sourceVertices[vertexIndex + 0] + sourceVertices[vertexIndex + 2]) / 2;
|
||||||
|
destinationVertices[vertexIndex + 0] = ((sourceVertices[vertexIndex + 0] - offset) * charSize) + offset + animPosAdjustment;
|
||||||
|
destinationVertices[vertexIndex + 1] = ((sourceVertices[vertexIndex + 1] - offset) * charSize) + offset + animPosAdjustment;
|
||||||
|
destinationVertices[vertexIndex + 2] = ((sourceVertices[vertexIndex + 2] - offset) * charSize) + offset + animPosAdjustment;
|
||||||
|
destinationVertices[vertexIndex + 3] = ((sourceVertices[vertexIndex + 3] - offset) * charSize) + offset + animPosAdjustment;
|
||||||
|
for (int i = 0; i < 4; i++) {
|
||||||
|
Vector3 animVertexAdjustment = GetAnimVertexAdjustment(textAnimInfo, j, textBox.fontSize, Time.unscaledTime + i);
|
||||||
|
destinationVertices[vertexIndex + i] += animVertexAdjustment;
|
||||||
|
|
||||||
|
Color animColorAdjustment = GetAnimColorAdjustment(textAnimInfo, j, Time.unscaledTime + i, destinationVertices[vertexIndex + i]);
|
||||||
|
if (animColorAdjustment == Color.white)
|
||||||
|
continue;
|
||||||
|
destinationColors[vertexIndex + i] += animColorAdjustment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
textBox.UpdateVertexData(TMP_VertexDataUpdateFlags.Colors32);
|
||||||
|
for (int i = 0; i < textInfo.meshInfo.Length; i++) {
|
||||||
|
TMP_MeshInfo theInfo = textInfo.meshInfo[i];
|
||||||
|
theInfo.mesh.vertices = theInfo.vertices;
|
||||||
|
textBox.UpdateGeometry(theInfo.mesh, i);
|
||||||
|
}
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ExecuteCommandsForCurrentIndex(List<DialogueCommand> commands, int visableCharacterIndex, ref float secondsPerCharacter, ref float timeOfLastCharacter) {
|
||||||
|
for (int i = 0; i < commands.Count; i++) {
|
||||||
|
DialogueCommand command = commands[i];
|
||||||
|
if (command.position == visableCharacterIndex) {
|
||||||
|
switch (command.type) {
|
||||||
|
case DialogueCommandType.Pause:
|
||||||
|
timeOfLastCharacter = Time.unscaledTime + command.floatValue;
|
||||||
|
break;
|
||||||
|
case DialogueCommandType.TextSpeedChange:
|
||||||
|
secondsPerCharacter = 1f / command.floatValue;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
commands.RemoveAt(i);
|
||||||
|
i--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FinishAnimating(Action onFinish) {
|
||||||
|
textAnimating = false;
|
||||||
|
stopAnimating = false;
|
||||||
|
onFinish?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
const float NOISE_MAGNITUDE_ADJUSTMENT = 0.06f;
|
||||||
|
const float NOISE_FREQUENCY_ADJUSTMENT = 15f;
|
||||||
|
const float WAVE_MAGNITUDE_ADJUSTMENT = 0.06f;
|
||||||
|
const float WOBBLE_MAGNITUDE_ADJUSTMENT = 0.5f;
|
||||||
|
const float RAINBOW_LENGTH_ADJUSTMENT = .001f;
|
||||||
|
Vector3 GetAnimPosAdjustment(TextAnimInfo[] textAnimInfo, int charIndex, float fontSize, float time) {
|
||||||
|
float x = 0;
|
||||||
|
float y = 0;
|
||||||
|
for (int i = 0; i < textAnimInfo.Length; i++) {
|
||||||
|
TextAnimInfo info = textAnimInfo[i];
|
||||||
|
if (charIndex >= info.startIndex && charIndex < info.endIndex) {
|
||||||
|
if (info.type == TextAnimationType.shake) {
|
||||||
|
float scaleAdjust = fontSize * NOISE_MAGNITUDE_ADJUSTMENT;
|
||||||
|
x += (Mathf.PerlinNoise((charIndex + time) * NOISE_FREQUENCY_ADJUSTMENT, 0) - 0.5f) * scaleAdjust;
|
||||||
|
y += (Mathf.PerlinNoise((charIndex + time) * NOISE_FREQUENCY_ADJUSTMENT, 1000) - 0.5f) * scaleAdjust;
|
||||||
|
} else if (info.type == TextAnimationType.wave) {
|
||||||
|
y += Mathf.Sin((charIndex * 1.5f) + (time * 6)) * fontSize * WAVE_MAGNITUDE_ADJUSTMENT;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return new Vector3(x, y, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 GetAnimVertexAdjustment(TextAnimInfo[] textAnimInfo, int charIndex, float fontSize, float time) {
|
||||||
|
float x = 0;
|
||||||
|
float y = 0;
|
||||||
|
for (int i = 0; i < textAnimInfo.Length; i++) {
|
||||||
|
TextAnimInfo info = textAnimInfo[i];
|
||||||
|
if (charIndex >= info.startIndex && charIndex < info.endIndex) {
|
||||||
|
if (info.type == TextAnimationType.wobble) {
|
||||||
|
float scaleAdjust = fontSize * NOISE_MAGNITUDE_ADJUSTMENT;
|
||||||
|
x = Mathf.Sin(time * 3.3f) * scaleAdjust * WOBBLE_MAGNITUDE_ADJUSTMENT;
|
||||||
|
y = Mathf.Cos(time * 2.5f) * scaleAdjust * WOBBLE_MAGNITUDE_ADJUSTMENT;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return new Vector3(x, y, 0);
|
||||||
|
}
|
||||||
|
Color GetAnimColorAdjustment(TextAnimInfo[] textAnimInfo, int charIndex, float time, Vector3 destinationVertice) {
|
||||||
|
Color color = Color.white;
|
||||||
|
for (int i = 0; i < textAnimInfo.Length; i++) {
|
||||||
|
TextAnimInfo info = textAnimInfo[i];
|
||||||
|
if (charIndex >= info.startIndex && charIndex < info.endIndex) {
|
||||||
|
if (info.type == TextAnimationType.rainbow) {
|
||||||
|
color = Color.HSVToRGB(Mathf.Repeat((time + destinationVertice.x * RAINBOW_LENGTH_ADJUSTMENT), 1f), .6f, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool ShouldShowNextCharacter(float secondsPerCharacter, float timeOfLastCharacter) {
|
||||||
|
return (Time.unscaledTime - timeOfLastCharacter) > secondsPerCharacter;
|
||||||
|
}
|
||||||
|
public void SkipToEndOfCurrentMessage() {
|
||||||
|
if (textAnimating) {
|
||||||
|
stopAnimating = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public bool IsMessageAnimating() {
|
||||||
|
return textAnimating;
|
||||||
|
}
|
||||||
|
|
||||||
|
float timeUntilNextDialogueSound = 0;
|
||||||
|
float lastDialogueSound = 0;
|
||||||
|
void PlayDialogueSound() {
|
||||||
|
if (Time.unscaledTime - lastDialogueSound > timeUntilNextDialogueSound) {
|
||||||
|
timeUntilNextDialogueSound = UnityEngine.Random.Range(0.02f, 0.08f);
|
||||||
|
lastDialogueSound = Time.unscaledTime;
|
||||||
|
if (audioSourceGroup != null)
|
||||||
|
AudioManager.AudioManager.instance.PlayRandomSound(audioSourceGroup);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TextAnimInfo[] SeparateOutTextAnimInfo(List<DialogueCommand> commands) {
|
||||||
|
List<TextAnimInfo> tempResult = new List<TextAnimInfo>();
|
||||||
|
List<DialogueCommand> animStartCommands = new List<DialogueCommand>();
|
||||||
|
List<DialogueCommand> animEndCommands = new List<DialogueCommand>();
|
||||||
|
for (int i = 0; i < commands.Count; i++) {
|
||||||
|
DialogueCommand command = commands[i];
|
||||||
|
if (command.type == DialogueCommandType.AnimStart) {
|
||||||
|
animStartCommands.Add(command);
|
||||||
|
commands.RemoveAt(i);
|
||||||
|
i--;
|
||||||
|
} else if (command.type == DialogueCommandType.AnimEnd) {
|
||||||
|
animEndCommands.Add(command);
|
||||||
|
commands.RemoveAt(i);
|
||||||
|
i--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (animStartCommands.Count != animEndCommands.Count) {
|
||||||
|
Debug.LogError("Unequal number of start and end animation commands. Start Commands: " + animStartCommands.Count + " End Commands: " + animEndCommands.Count);
|
||||||
|
} else {
|
||||||
|
for (int i = 0; i < animStartCommands.Count; i++) {
|
||||||
|
DialogueCommand startCommand = animStartCommands[i];
|
||||||
|
DialogueCommand endCommand = animEndCommands[i];
|
||||||
|
tempResult.Add(new TextAnimInfo {
|
||||||
|
startIndex = startCommand.position,
|
||||||
|
endIndex = endCommand.position,
|
||||||
|
type = startCommand.textAnimValue
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return tempResult.ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct TextAnimInfo {
|
||||||
|
public int startIndex;
|
||||||
|
public int endIndex;
|
||||||
|
public TextAnimationType type;
|
||||||
|
}
|
||||||
|
}
|
11
Tools/DialogueSystem/DialogueVertexAnimator.cs.meta
Normal file
11
Tools/DialogueSystem/DialogueVertexAnimator.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dcef7fafd8716284392e9621424bfa6a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -11,6 +11,11 @@ using UnityEditor.SceneManagement;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using UnityEditor.Experimental.SceneManagement;
|
using UnityEditor.Experimental.SceneManagement;
|
||||||
using System;
|
using System;
|
||||||
|
using SimpleTools.AudioManager;
|
||||||
|
using SimpleTools.DialogueSystem;
|
||||||
|
using SimpleTools.Cinemachine;
|
||||||
|
using SimpleTools.SceneManagement;
|
||||||
|
using SimpleTools.Menu;
|
||||||
|
|
||||||
public class ToolsEditor{
|
public class ToolsEditor{
|
||||||
|
|
||||||
|
@ -29,9 +34,9 @@ public class ToolsEditor{
|
||||||
dialogueCanvas.AddComponent<CanvasScaler>();
|
dialogueCanvas.AddComponent<CanvasScaler>();
|
||||||
dialogueCanvas.AddComponent<GraphicRaycaster>();
|
dialogueCanvas.AddComponent<GraphicRaycaster>();
|
||||||
|
|
||||||
GameObject text = new GameObject("TMP_Animated");
|
GameObject text = new GameObject("DialogueText");
|
||||||
text.transform.SetParent(dialogueCanvas.transform);
|
text.transform.SetParent(dialogueCanvas.transform);
|
||||||
text.AddComponent<TMP_Animated>().text = "New Text";
|
text.AddComponent<TextMeshProUGUI>().text = "Dialogue";
|
||||||
text.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
|
text.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
|
||||||
|
|
||||||
GameObject name = new GameObject("NameText");
|
GameObject name = new GameObject("NameText");
|
||||||
|
@ -44,11 +49,17 @@ public class ToolsEditor{
|
||||||
image.AddComponent<Image>();
|
image.AddComponent<Image>();
|
||||||
image.GetComponent<RectTransform>().anchoredPosition = new Vector2(-150f, 25f);
|
image.GetComponent<RectTransform>().anchoredPosition = new Vector2(-150f, 25f);
|
||||||
|
|
||||||
DialogueSystem dialogueSystem = dialogueCanvas.AddComponent<DialogueSystem>();
|
DialogueManager dialogueManager = dialogueCanvas.AddComponent<DialogueManager>();
|
||||||
dialogueSystem.nameText = name.GetComponent<TextMeshProUGUI>();
|
Debug.Log(dialogueManager.dialogueItems);
|
||||||
dialogueSystem.dialogue = text.GetComponent<TMP_Animated>();
|
dialogueManager.dialogueItems.textBox = text.GetComponent<TextMeshProUGUI>();
|
||||||
dialogueSystem.faceImage = image.GetComponent<Image>();
|
dialogueManager.dialogueItems.characterName = name.GetComponent<TextMeshProUGUI>();
|
||||||
dialogueSystem.nameField = name;
|
dialogueManager.dialogueItems.characterImage = image.GetComponent<Image>();
|
||||||
|
dialogueManager.dialogueItems.canvas = canvas;
|
||||||
|
//DialogueSystem dialogueSystem = dialogueCanvas.AddComponent<DialogueSystem>();
|
||||||
|
//dialogueSystem.nameText = name.GetComponent<TextMeshProUGUI>();
|
||||||
|
//dialogueSystem.dialogue = text.GetComponent<TMP_Animated>();
|
||||||
|
//dialogueSystem.faceImage = image.GetComponent<Image>();
|
||||||
|
//dialogueSystem.nameField = name;
|
||||||
}
|
}
|
||||||
|
|
||||||
[MenuItem("GameObject/Simple Tools/Camera Trigger/2D", false, 10)]
|
[MenuItem("GameObject/Simple Tools/Camera Trigger/2D", false, 10)]
|
||||||
|
|
|
@ -5,6 +5,7 @@ using UnityEngine.UI;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine.Audio;
|
using UnityEngine.Audio;
|
||||||
|
|
||||||
|
namespace SimpleTools.Menu {
|
||||||
[System.Serializable] public class OnPlay : UnityEngine.Events.UnityEvent { }
|
[System.Serializable] public class OnPlay : UnityEngine.Events.UnityEvent { }
|
||||||
public class MenuController : MonoBehaviour {
|
public class MenuController : MonoBehaviour {
|
||||||
|
|
||||||
|
@ -42,8 +43,7 @@ public class MenuController : MonoBehaviour{
|
||||||
string option = resolutions[i].width + "x" + resolutions[i].height;
|
string option = resolutions[i].width + "x" + resolutions[i].height;
|
||||||
options.Add(option);
|
options.Add(option);
|
||||||
|
|
||||||
if (resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height)
|
if (resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height) {
|
||||||
{
|
|
||||||
currentResolutionIndex = i;
|
currentResolutionIndex = i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -107,3 +107,4 @@ public class MenuController : MonoBehaviour{
|
||||||
Application.Quit();
|
Application.Quit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
12
Tools/MonobehaviourExtensions.cs
Normal file
12
Tools/MonobehaviourExtensions.cs
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace SimpleTools {
|
||||||
|
public static class MonobehaviourExtensions {
|
||||||
|
public static void EnsureCoroutineStopped(this MonoBehaviour value, ref Coroutine routine) {
|
||||||
|
if (routine != null) {
|
||||||
|
value.StopCoroutine(routine);
|
||||||
|
routine = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Tools/MonobehaviourExtensions.cs.meta
Normal file
11
Tools/MonobehaviourExtensions.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 384cb39f98d5ca74f832bd42e32b3613
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,3 +1,5 @@
|
||||||
public interface IPooledObject{
|
namespace SimpleTools.ObjectPooler {
|
||||||
|
public interface IPooledObject {
|
||||||
void OnObjectSpawn();
|
void OnObjectSpawn();
|
||||||
}
|
}
|
||||||
|
}
|
|
@ -1,6 +1,7 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace SimpleTools.ObjectPooler {
|
||||||
[CreateAssetMenu(fileName = "New Pool", menuName = "Simple Tools/Pool", order = 11)]
|
[CreateAssetMenu(fileName = "New Pool", menuName = "Simple Tools/Pool", order = 11)]
|
||||||
public class Pool : ScriptableObject {
|
public class Pool : ScriptableObject {
|
||||||
|
|
||||||
|
@ -16,3 +17,4 @@ public class Pool : ScriptableObject{
|
||||||
[HideInInspector] public List<GameObject> undeterminedPool;
|
[HideInInspector] public List<GameObject> undeterminedPool;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
|
@ -2,6 +2,7 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
namespace SimpleTools.ObjectPooler {
|
||||||
public static class Pooler {
|
public static class Pooler {
|
||||||
|
|
||||||
class PoolChecker : MonoBehaviour {
|
class PoolChecker : MonoBehaviour {
|
||||||
|
@ -367,3 +368,4 @@ public static class Pooler{
|
||||||
return objectToSpawn;
|
return objectToSpawn;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
|
@ -3,6 +3,7 @@ using System.Collections;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
namespace SimpleTools.SceneManagement {
|
||||||
public static class Loader {
|
public static class Loader {
|
||||||
|
|
||||||
class LoadingMonoBehaviour : MonoBehaviour { }
|
class LoadingMonoBehaviour : MonoBehaviour { }
|
||||||
|
@ -67,3 +68,4 @@ public static class Loader{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
|
@ -1,5 +1,6 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace SimpleTools.SceneManagement {
|
||||||
public class LoaderCallback : MonoBehaviour {
|
public class LoaderCallback : MonoBehaviour {
|
||||||
|
|
||||||
bool isFirstUpdate = true;
|
bool isFirstUpdate = true;
|
||||||
|
@ -12,3 +13,4 @@ public class LoaderCallback : MonoBehaviour{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
|
@ -1,6 +1,7 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace SimpleTools.SceneManagement {
|
||||||
public class LoadingProgressBar : MonoBehaviour {
|
public class LoadingProgressBar : MonoBehaviour {
|
||||||
|
|
||||||
Image image;
|
Image image;
|
||||||
|
@ -15,3 +16,4 @@ public class LoadingProgressBar : MonoBehaviour{
|
||||||
image.fillAmount = Loader.GetLoadingProgress();
|
image.fillAmount = Loader.GetLoadingProgress();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
|
@ -75,7 +75,7 @@ namespace SimpleTools.Timer{
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Pause and sets the time to the default one
|
/// Pause and sets the time to the defaultOne
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void ResetTimer(){
|
public void ResetTimer(){
|
||||||
isPaused = true;
|
isPaused = true;
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
{
|
{
|
||||||
"name": "com.geri.simpletools",
|
"name": "com.geri.simpletools",
|
||||||
"version": "1.1.2",
|
"version": "1.2.0",
|
||||||
"displayName": "Simple Tools",
|
"displayName": "Simple Tools",
|
||||||
"description": "This package contains simple tools to use in your project.",
|
"description": "This package contains simple tools to use in your project.",
|
||||||
"unity": "2018.4",
|
"unity": "2018.4",
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue