Reworked the dialogue system

Now the dialogue can use tags to add special effects
Reorganized project structure, updating may require adding some using statements
This commit is contained in:
Gerard Gascón 2022-09-15 17:27:28 +02:00 committed by GitHub
parent 95bad523b9
commit 0e8b8b1835
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GPG key ID: 4AEE18F83AFDEB23
25 changed files with 1912 additions and 1266 deletions

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@ -1,17 +1,19 @@
using UnityEngine;
using UnityEngine.UI;
public class LoadingProgressBar : MonoBehaviour{
namespace SimpleTools.SceneManagement {
public class LoadingProgressBar : MonoBehaviour {
Image image;
Image image;
// Start is called before the first frame update
void Awake(){
image = transform.GetComponent<Image>();
// Start is called before the first frame update
void Awake() {
image = transform.GetComponent<Image>();
}
// Update is called once per frame
void Update() {
image.fillAmount = Loader.GetLoadingProgress();
}
}
// Update is called once per frame
void Update(){
image.fillAmount = Loader.GetLoadingProgress();
}
}
}