Reworked the dialogue system
Now the dialogue can use tags to add special effects Reorganized project structure, updating may require adding some using statements
This commit is contained in:
parent
95bad523b9
commit
0e8b8b1835
25 changed files with 1912 additions and 1266 deletions
|
@ -1,14 +1,16 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class LoaderCallback : MonoBehaviour{
|
||||
namespace SimpleTools.SceneManagement {
|
||||
public class LoaderCallback : MonoBehaviour {
|
||||
|
||||
bool isFirstUpdate = true;
|
||||
bool isFirstUpdate = true;
|
||||
|
||||
// Update is called once per frame
|
||||
void Update(){
|
||||
if (isFirstUpdate){
|
||||
isFirstUpdate = false;
|
||||
Loader.LoaderCallback();
|
||||
// Update is called once per frame
|
||||
void Update() {
|
||||
if (isFirstUpdate) {
|
||||
isFirstUpdate = false;
|
||||
Loader.LoaderCallback();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue