Reworked the dialogue system

Now the dialogue can use tags to add special effects
Reorganized project structure, updating may require adding some using statements
This commit is contained in:
Gerard Gascón 2022-09-15 17:27:28 +02:00 committed by GitHub
parent 95bad523b9
commit 0e8b8b1835
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GPG key ID: 4AEE18F83AFDEB23
25 changed files with 1912 additions and 1266 deletions

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@ -1,18 +1,20 @@
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Pool", menuName = "Simple Tools/Pool", order = 11)]
public class Pool : ScriptableObject{
namespace SimpleTools.ObjectPooler {
[CreateAssetMenu(fileName = "New Pool", menuName = "Simple Tools/Pool", order = 11)]
public class Pool : ScriptableObject {
public List<PoolPrefab> pools;
[System.Serializable]
public class PoolPrefab{
public string tag;
public GameObject prefab;
public bool undetermined;
public int size;
public List<PoolPrefab> pools;
[System.Serializable]
public class PoolPrefab {
public string tag;
public GameObject prefab;
public bool undetermined;
public int size;
[HideInInspector] public Queue<GameObject> determinedPool;
[HideInInspector] public List<GameObject> undeterminedPool;
[HideInInspector] public Queue<GameObject> determinedPool;
[HideInInspector] public List<GameObject> undeterminedPool;
}
}
}
}