Reworked the dialogue system

Now the dialogue can use tags to add special effects
Reorganized project structure, updating may require adding some using statements
This commit is contained in:
Gerard Gascón 2022-09-15 17:27:28 +02:00 committed by GitHub
parent 95bad523b9
commit 0e8b8b1835
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GPG key ID: 4AEE18F83AFDEB23
25 changed files with 1912 additions and 1266 deletions

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@ -1,12 +1,16 @@
using UnityEngine;
[CreateAssetMenu(fileName = "New Character", menuName = "Simple Tools/Character", order = 11)]
public class Dialogue : ScriptableObject{
namespace SimpleTools.DialogueSystem {
[CreateAssetMenu(fileName = "New Dialogue", menuName = "Simple Tools/Dialogue", order = 11)]
public class Dialogue : ScriptableObject {
public DialogueBox[] sentences;
}
public bool displayName;
public string characterName;
[Space]
public Sprite characterImage;
[TextArea] public string[] sentences;
}
[System.Serializable]
public class DialogueBox {
public bool displayName;
public string characterName;
public Sprite characterImage;
[TextArea(5, 10)] public string sentence;
}
}