Reworked the dialogue system
Now the dialogue can use tags to add special effects Reorganized project structure, updating may require adding some using statements
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25 changed files with 1912 additions and 1266 deletions
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@ -1,38 +1,40 @@
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using UnityEngine;
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using Cinemachine;
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public class CMCameraTrigger : MonoBehaviour{
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namespace SimpleTools.Cinemachine {
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public class CMCameraTrigger : MonoBehaviour {
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CinemachineVirtualCamera vcam;
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CinemachineVirtualCamera vcam;
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void Awake(){
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vcam = GetComponentInChildren<CinemachineVirtualCamera>(true);
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vcam.gameObject.SetActive(false);
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}
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void Awake() {
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vcam = GetComponentInChildren<CinemachineVirtualCamera>(true);
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vcam.gameObject.SetActive(false);
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}
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#region 3D
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void OnTriggerEnter(Collider col){
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if (col.CompareTag("Player")){
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vcam.gameObject.SetActive(true);
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}
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}
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void OnTriggerExit(Collider col){
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if (col.CompareTag("Player")){
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vcam.gameObject.SetActive(true);
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}
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}
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#endregion
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#region 3D
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void OnTriggerEnter(Collider col) {
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if (col.CompareTag("Player")) {
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vcam.gameObject.SetActive(true);
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}
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}
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void OnTriggerExit(Collider col) {
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if (col.CompareTag("Player")) {
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vcam.gameObject.SetActive(true);
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}
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}
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#endregion
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#region 2D
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void OnTriggerEnter2D(Collider2D col){
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if (col.CompareTag("Player")){
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vcam.gameObject.SetActive(true);
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}
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}
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void OnTriggerExit2D(Collider2D col){
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if (col.CompareTag("Player")){
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vcam.gameObject.SetActive(false);
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}
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}
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#endregion
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}
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#region 2D
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void OnTriggerEnter2D(Collider2D col) {
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if (col.CompareTag("Player")) {
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vcam.gameObject.SetActive(true);
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}
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}
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void OnTriggerExit2D(Collider2D col) {
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if (col.CompareTag("Player")) {
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vcam.gameObject.SetActive(false);
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}
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}
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#endregion
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}
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}
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