Roses/Assets/Scripts/View/Scene/GardenFlower.cs
2024-04-16 16:29:10 +02:00

14 lines
No EOL
374 B
C#

using System;
using UnityEngine;
using Random = UnityEngine.Random;
namespace View.Scene {
public class GardenFlower : MonoBehaviour {
[SerializeField] private SpriteRenderer sprite;
private static readonly int WindOffset = Shader.PropertyToID("_WindOffset");
private void Awake() {
sprite.material.SetFloat(WindOffset, Random.Range(0f, 2f * Mathf.PI));
}
}
}