66 lines
No EOL
2 KiB
C#
66 lines
No EOL
2 KiB
C#
using System;
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using DG.Tweening;
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using FMOD.Studio;
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using FMODUnity;
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using SatorImaging.AppWindowUtility;
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using UnityEngine;
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using UnityEngine.Audio;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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namespace View.UI {
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public class SettingsMenu : MonoBehaviour {
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[SerializeField] private CanvasGroup mainUIGroup;
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[SerializeField] private Button openSettingsButton;
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[Space]
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[SerializeField] private CanvasGroup settingsUIGroup;
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[SerializeField] private Button closeSettingsButton;
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[Space]
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[SerializeField] private float transitionDuration = .5f;
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[Space]
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[SerializeField] private Toggle musicToggle;
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[SerializeField] private Toggle sfxToggle;
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[SerializeField] private Toggle alwaysOnTopToggle;
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private Bus _musicBus;
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private Bus _sfxBus;
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private void Awake() {
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openSettingsButton.onClick.AddListener(OpenSettings);
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closeSettingsButton.onClick.AddListener(CloseSettings);
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musicToggle.onValueChanged.AddListener(MusicStateChange);
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sfxToggle.onValueChanged.AddListener(SFXStateChange);
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alwaysOnTopToggle.onValueChanged.AddListener(AlwaysOnTopStateChange);
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_musicBus = RuntimeManager.GetBus("bus:/Music");
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_sfxBus = RuntimeManager.GetBus("bus:/SFX");
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}
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private void AlwaysOnTopStateChange(bool state) {
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AppWindowUtility.AlwaysOnTop = state;
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}
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private void SFXStateChange(bool state) => _sfxBus.setMute(state);
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private void MusicStateChange(bool state) => _musicBus.setMute(state);
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private void OpenSettings() {
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mainUIGroup.interactable = mainUIGroup.blocksRaycasts = false;
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mainUIGroup.DOFade(0f, transitionDuration);
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settingsUIGroup.interactable = settingsUIGroup.blocksRaycasts = true;
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settingsUIGroup.DOFade(1f, transitionDuration);
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}
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private void CloseSettings() {
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settingsUIGroup.interactable = settingsUIGroup.blocksRaycasts = false;
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settingsUIGroup.DOFade(0f, transitionDuration);
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mainUIGroup.interactable = mainUIGroup.blocksRaycasts = true;
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mainUIGroup.DOFade(1f, transitionDuration);
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}
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}
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} |