Roses/Assets/Scripts/Domain/Input/SequentialInputReader.cs
2024-04-16 17:55:13 +02:00

38 lines
No EOL
1 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Domain.Input {
public abstract class SequentialInputReader : InputReader {
protected override int Key => 0;
private readonly KeyHistory _history;
private readonly List<int> _desiredSequence;
private readonly bool _useSpecial;
private readonly int _specialKey;
private readonly bool _mustContain;
protected SequentialInputReader(KeyHistory history, List<int> desiredSequence) {
_useSpecial = false;
_history = history;
_desiredSequence = desiredSequence;
}
protected SequentialInputReader(KeyHistory history, List<int> desiredSequence, int specialKey, bool mustContain) {
_useSpecial = true;
_history = history;
_desiredSequence = desiredSequence;
_specialKey = specialKey;
_mustContain = mustContain;
}
public override void UpdateInput() {
WasPressed = IsPressed;
if (_useSpecial)
IsPressed = _history.ContainsSequence(_desiredSequence, _specialKey, _mustContain);
else
IsPressed = _history.ContainsSequence(_desiredSequence);
}
}
}